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Model glitches

  • ⌐■_■
  • August 1, 2007 at 11:48 AM
  • ⌐■_■
    • August 1, 2007 at 11:48 AM
    • #1

    Hi there,

    Just curious, but can anyone tell me how this is caused? I just noticed it and I haven't done any research myself yet. Just curious. I think it might be because of the brush (the fence) is standing in a model (the field of grain). I also haven't compiled with setting on normal yet. Just being a lazy ass and asking you guys.

    Cheers

    [Blocked Image: http://img515.imageshack.us/img515/7316/cmhb8.jpg]

  • Skjalg
    • August 1, 2007 at 12:20 PM
    • #2

    I think you need for the fences to draw light from another position/source. Dont remember the name of the entity to do this tho..

  • hessi
    • August 1, 2007 at 12:28 PM
    • #3

    dont use vertexlight materials on brush/world geometry.

  • ⌐■_■
    • August 1, 2007 at 1:13 PM
    • #4

    Thanks for the replies, guys. Hessi, you were right. I used a modelmaterial for that fence. I knew that was wrong, but it seemed the only one suitable for what I wanted. I found a replacement now though.

    Thanks!

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