woah the mods are quick to the trigger over here
I am making a DoD:s map.
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Or, you could do something like this:
I know, this screenshot looks like a$$, I need to add more displacements to the edges, func details, etc.....was just trying to take some of the heat off JP

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I can sorta feel the pain here. I pretty much stopped on my DoD map because I got to destroying buildings and it really wasn't panning out. Maybe I can steal some ideas when you get going JP.

I think if I can suggest anything, it's stick with the way the destroyed walls were done in dod_flash. Smaller holes, lots of brushes outlining the whole and forming the cracked bits. I find the larger holes in the other maps with mostly displacement just don't work very well. Maybe if I get back in the swing of things I'll post some updates, doubt I'll come up with anything not already done though.
Even some of the modeled bits of destroyed brick have a nice effect, if that's not too far out of your goal; sticking strictly with stock content and such.
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Quote from Dradz
Or, you could do something like this:http://%7boption%7d
I know, this screenshot looks like a$$, I need to add more displacements to the edges, func details, etc.....was just trying to take some of the heat off JP

And redo the building.

Honestly ppl look for some references and make something that actually looks like it could exist.
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Quote from Sentura
woah the mods are quick to the trigger over here
I have been following this thread since page 1. I don't really know why anyone should intervene, as long as FMPone keeps trying to explain to JeanPaul, with the patience of an angel, what is wrong with his destroyed house. The tone could be more friendly, yes, but this isn't the first thread they have been mocking each other..it has the charm of an old couple arguing.
What will happen next? Will Jean Paul fix his building? Or will FMPone completely lose it and drive over to JP's house and burn his trailer? I can't wait to see how this will end!

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God I love you Frie~

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Quote from buddy the designer
And redo the building.

Honestly ppl look for some references and make something that actually looks like it could exist.
lol yeah, nobody works from references it seems - and then they wonder why something doesn't look quite right

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Quote from FrieChamp
as long as FMPone keeps trying to explain to JeanPaul, with the patience of an angel
'Anyways, what you showed was an utter disaster. Trash it...'
'oh jesus christ I give up'
'you are made of fail (not that you'll actually read this)'
'R-E-A-D O-L-D P-O-S-T-S
IN YOUR OWN THREAD
you're such a clown sometimes'
'I've been saying for a while that the basic idea was dumb'
'the building makes 0 sense (not to mention it looks ugly and generic)'
Sounds very 'angellic' to me.
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Jean paul, just use references and go your own way with it. Work out your concept some more and then show your work again. I think this whole well-meant feedback thing is staggering your proces..
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Quote from FrieChamp
I have been following this thread since page 1. I don't really know why anyone should intervene, as long as FMPone keeps trying to explain to JeanPaul, with the patience of an angel, what is wrong with his destroyed house. The tone could be more friendly, yes, but this isn't the first thread they have been mocking each other..it has the charm of an old couple arguing.
What will happen next? Will Jean Paul fix his building? Or will FMPone completely lose it and drive over to JP's house and burn his trailer? I can't wait to see how this will end!

lol this is the best thread ugh hahha
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Quote from alexroyce
No, most definitely not. Go look at almost all of Valve's maps. Almost all of them have enterable areas that are 120 units tall, with 8 units for the floor.
Quote from MrBaracuda
that coming from you just made my day 
I dont see why you hate me, I dont even know you
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So guys, I am not really used to making a DoD:s map, and I mainly do underground stuff, so a normal JP map fully compiled would have a 1-2 second Vvis time. My last test compile was a 10 minutes Vvis would you guys say that is around normal because of how many buildings there are and how you can enter most of them?
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well, 10 minutes is long, but optimizing in outdoor maps is a bit harder than indoor i guess.
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Quote from Gorion
well, 10 minutes is long, but optimizing in outdoor maps is a bit harder than indoor i guess.
Yeah I know, 10 minutes is unbearable

Maybe there is something I can figure out. It makes me wonder what its like to compile a Valve made map, but I doubt they give a shit because they do have compile farms, those lucky bastards.
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turn vvis off
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I cleaned this up a bit and reopened the thread since it was unfair to JeanPaul.
Keep it civil here guys. If you got nothing to add stay away from the thread and just don't post here. If you want to mock him do it in PMs.
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