we already have a game where you dont shoot things and solve puzzles. its called myst and it sucks.
Green Something
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Quote from Evert
^^I twied to contact you on teh irc RA about a thingydingy

Just mail [email='%7Boption%7D'][email protected][/email]
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It looks very odd sir, but promising.
It feels a tad blocky and chaotic at the moment.
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2many sprites in ur rooms. U shuld try some more texturework and make ur rooms much bigger so the sprites dont clutter it
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Quote from DUFFY
we already have a game where you dont shoot things and solve puzzles. its called myst and it sucks.
meh, what about monkey island? indiana jones last crusade / fate of atlantis? maniac mansion / day of the tentacle? space quest series? kings quests? even more adventure games?
yes myst sucks (imo) but meh!
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duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy
Anyway, Nice idea..... or something.
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king quest

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yes, but then i could say, lets not forget teen agent, lure of the temptress, sherlock holmes, beavis and butthead virtual stupidity.. we have to stop somewhere

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Your ground texture doesn't tile.
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You have to stop somewhere but Beneath A Steel Sky = ULTIMATE.
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it was GOOD but its OVER USE of CAPITALS got kinda ANNOYING
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Too bad it turned into and offtopic topic...
Anyway, I changed some stuff, lightning still isn't good, and some models look like crap cause of this.
This is only like 2 hours more built on it, be GENTLE.
Don't bother that lamp-model.
Bic-Ball, the ground-texture doesn't tile because I didn't care, it was just a test for the lightning-texture.
/Edit
moved pics to first page
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it kind of reminds me of that firearms map thats all in the forest and everything
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I think the detail texture on the house looks strage becuase it covers both the ivy and the stucco/stone
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Yeah thanks.
I am gonna make the plants on a different texture there, only 300 w-poly.
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looks cosy~~
gj

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i second zaphods comment.
your lighting is much improved. the architecture is so abstract looking in a good way
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[Blocked Image: http://www.citizen-132.com/teamfiles/Evert/sunfuck.jpg]
[Blocked Image: http://www.citizen-132.com/teamfiles/Evert/sunfuckb.jpg]
Fooling some with light-rays.
I am also playing some with additive textures one unit above the ground, to get this "dreamlike" glow type of light on it.
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looks nice dude.
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