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Green Something

  • Evert
  • September 2, 2004 at 1:40 AM
  • Duff-e
    • September 2, 2004 at 7:37 PM
    • #21

    we already have a game where you dont shoot things and solve puzzles. its called myst and it sucks.

  • RA7
    • September 2, 2004 at 9:29 PM
    • #22
    Quote from Evert

    ^^I twied to contact you on teh irc RA about a thingydingy

    Just mail [email='%7Boption%7D'][email protected][/email]

  • -Stratesiz-
    • September 2, 2004 at 10:23 PM
    • #23

    It looks very odd sir, but promising.

    It feels a tad blocky and chaotic at the moment.

  • RD
    • September 4, 2004 at 10:30 PM
    • #24

    2many sprites in ur rooms. U shuld try some more texturework and make ur rooms much bigger so the sprites dont clutter it

  • ctswin
    • September 4, 2004 at 10:57 PM
    • #25
    Quote from DUFFY

    we already have a game where you dont shoot things and solve puzzles. its called myst and it sucks.

    meh, what about monkey island? indiana jones last crusade / fate of atlantis? maniac mansion / day of the tentacle? space quest series? kings quests? even more adventure games?

    yes myst sucks (imo) but meh!

  • engineer
    • September 4, 2004 at 10:59 PM
    • #26

    duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy duffy

    Anyway, Nice idea..... or something.

  • Minos
    • September 4, 2004 at 11:00 PM
    • #27

    king quest <3

  • Tequila
    • September 4, 2004 at 11:02 PM
    • #28
    Quote from ctswin

    meh, what about monkey island? indiana jones last crusade / fate of atlantis? maniac mansion / day of the tentacle? space quest series? kings quests? even more adventure games?

    yes myst sucks (imo) but meh!

    Don't forget Grim Fandango and Beneath A Steel Sky.

  • ctswin
    • September 4, 2004 at 11:09 PM
    • #29

    yes, but then i could say, lets not forget teen agent, lure of the temptress, sherlock holmes, beavis and butthead virtual stupidity.. we have to stop somewhere

  • Bic-B@ll
    • September 5, 2004 at 10:32 AM
    • #30

    Your ground texture doesn't tile.

  • Taylor
    • September 5, 2004 at 12:07 PM
    • #31

    You have to stop somewhere but Beneath A Steel Sky = ULTIMATE.

  • ctswin
    • September 5, 2004 at 1:06 PM
    • #32

    it was GOOD but its OVER USE of CAPITALS got kinda ANNOYING

  • Evert
    • September 5, 2004 at 2:04 PM
    • #33

    Too bad it turned into and offtopic topic...

    Anyway, I changed some stuff, lightning still isn't good, and some models look like crap cause of this.

    This is only like 2 hours more built on it, be GENTLE.

    Don't bother that lamp-model.

    Bic-Ball, the ground-texture doesn't tile because I didn't care, it was just a test for the lightning-texture.

    /Edit

    moved pics to first page

  • Duff-e
    • September 5, 2004 at 2:29 PM
    • #34

    it kind of reminds me of that firearms map thats all in the forest and everything

  • zaphod
    • September 5, 2004 at 6:29 PM
    • #35

    I think the detail texture on the house looks strage becuase it covers both the ivy and the stucco/stone

  • Evert
    • September 5, 2004 at 7:16 PM
    • #36

    Yeah thanks.

    I am gonna make the plants on a different texture there, only 300 w-poly.

  • Marcos
    • September 5, 2004 at 7:33 PM
    • #37

    looks cosy~~

    gj

  • OL
    • September 5, 2004 at 9:54 PM
    • #38

    i second zaphods comment.

    your lighting is much improved. the architecture is so abstract looking in a good way

  • Evert
    • September 7, 2004 at 1:21 PM
    • #39

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/sunfuck.jpg]

    [Blocked Image: http://www.citizen-132.com/teamfiles/Evert/sunfuckb.jpg]

    Fooling some with light-rays.

    I am also playing some with additive textures one unit above the ground, to get this "dreamlike" glow type of light on it.

  • nico
    • September 8, 2004 at 3:17 PM
    • #40

    looks nice dude.

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