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[HL2DM] Streetfight

  • t-lk | metal-simon
  • July 18, 2007 at 9:59 PM
  • t-lk | metal-simon
    • July 19, 2007 at 5:36 PM
    • #21
    Quote from MrBaracuda

    Sorry to tell you this simon, but rick moved to Mexico.

    Mexico?

  • SnipaMasta
    • July 20, 2007 at 9:22 AM
    • #22

    I just realised I actually didn't offer any useful comments in my last post (well, except telling people to stop being wankers about someone's first try).

    Anyway, your map basically needs more meaning. Everywhere looks the same - use some different textures. To decide which ones, look at real places like the ones you've modelled. The CS office textures (type 'off' into the filter, I think) would work for the office, for instance. Try and make the places more instantly recognisable, not some random room like the first screenshot. More props will also make your levels seem more believable, so crates and barrels could work - but once again appropriate use will make your levels seem more believable.

  • Sentura
    • July 20, 2007 at 6:09 PM
    • #23

    i've seen much worse first tries as well... i remember someone posting a pic of a house with a door and no windows right besides a building that had no doors only windows. other than that, try googling some photos of simple scenes (a road, a t junction, a house) and try modelling after that. given that you're new dont focus alot on detail, and rather just build the whole geometric thing up first. if you feel like it's coming along, start adding details and before you know it, you'll actually have a decent looking map.

  • t-lk | metal-simon
    • August 1, 2007 at 12:35 PM
    • #24
    Quote from Rick_D

    yeah I'll just go and make a list of textures and then maybe take some screencaps and give you the names of them too; it'll save you the trouble of opening the texture browser and looking at them for yourself.brb I'll just go and do that for you now.

    Are you dead?

    I'm waiting for a list with the Textures!

  • Sindwiller
    • August 1, 2007 at 1:42 PM
    • #25
    Quote from t-lk | metal-simon

    Are you dead?

    I'm waiting for a list with the Textures!

    Sarcasm...

  • Grinwhrl
    • August 2, 2007 at 4:42 AM
    • #26

    The core is for the experienced as I see it. I never touched this forum until I thought I was good enough to show off some work.

    metal-simon, I would suggest hitting up Iwannamap.com which is a great site for beginners and advanced to get the constructive criticism you are looking for. Also Interlopers.net is pretty great for good feedback but I would mostly recommend Iwannamap.

    - Cheers

  • Rick_D
    • August 2, 2007 at 9:34 AM
    • #27

    indeed - I still don't think i have showed off much stuff really

  • t-lk | metal-simon
    • August 25, 2007 at 7:08 PM
    • #28

    OK forget it (if you havent forgotten it yet).

    I stopped mapping for HL2DM....

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