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Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • poweri
    • November 12, 2004 at 6:39 AM
    • #721

    Yeah, I know

    But in the pics where the tripod or feet are visible, I've probably thought I'll only use the other parts of the pic anyway.

  • blue bellyfluff
    • November 12, 2004 at 7:21 AM
    • #722
    Quote from st0lve

    I think most of the guys in this thread know how to make textures.Atleast it seems like it.

    thats clearly the case, some high quality artwork here! I wrote the text for berkowitz since he asked for a quick start learning texture-making.

    Thats a nice site poweri, some pretty usefull pictures in there despite the tripod or feet, just work around them...easy!

  • poweri
    • November 12, 2004 at 11:11 AM
    • #723

    I noticed there was even more pictures on one of my memory cards, I think these are newer than the last ones. They're in higher resolution (1600x1200), too.

    I only put up what I think were the best of them, you can find 'em at

    http://%7boption%7d.

  • Mazy
    • November 12, 2004 at 12:39 PM
    • #724

    theres actually some pretty good stuff in some of those poweri~

  • poweri
    • November 12, 2004 at 2:46 PM
    • #725

    Thanks

    It's nice to know other people find them useful too.

  • jayrabbit
    • November 14, 2004 at 6:01 PM
    • #726

    Here's the first rusty metal texture i ever made...

    [Blocked Image: http://homepage.swissonline.ch/superfly/originalplatte.jpg][Blocked Image: http://homepage.swissonline.ch/superfly/-1babtech_c5.jpg]

    i'm still learning - so tell me what should i do better next time?

  • curman
    • November 14, 2004 at 6:02 PM
    • #727

    oh pfft no more red X's

    your beveling looks off for some reason

  • Carbon14
    • November 15, 2004 at 2:32 AM
    • #728

    Not to put a downer on peoples work, but a lot of these textures would seriously benefit from normal maps, and some of them are pretty much redundant. For instance no matter how beautiful that HEV recharger texture is, if you were to be making this sort of stuff for a modern game such an object would be a skinned, normal mapped 3d model, not a block with a beautiful texture on it.

    Some amazing work here tho, possibly some of it could be brought into a 3d app and then a normal map created for them later.

  • InsaneSingingBlender
    • November 15, 2004 at 2:36 AM
    • #729

    or you could bump map them

  • st0lve
    • November 15, 2004 at 8:04 AM
    • #730

    But this is a texture challenge, not a model challenge.

    And its for fun.

  • amckern
    • November 16, 2004 at 12:33 AM
    • #731

    Thanks guys, these textures realy helped my hl1, svencoop map, how ever there was a glue texture missing, so i just took a chunck out of one of the textures

    [Blocked Image: http://ammahls.com/sc/2bases20001_thumb.JPG]

    http://ammahls.com/sc/2bases20001.JPG

    [Blocked Image: http://ammahls.com/sc/2bases20002_thumb.JPG]

    http://ammahls.com/sc/2bases20002.JPG

    I will upload the glue, though i wont claim it to be my work

    Adam

    edit

    I think the person that made the med machine tex, should make it a little more dif, it looks to much like the old one

    .

  • kleinluka
    • November 16, 2004 at 1:24 PM
    • #732
    Quote from amckern

    I think the person that made the med machine tex, should make it a little more dif, it looks to much like the old one

    .

    Well yeah that was the point of the thread

  • djedj
    • November 16, 2004 at 2:39 PM
    • #733

    normal mapping your stuffs is not that hard,

    I just did a fast try with this one:

    http://mapcore.net/forums/viewtopic.php?p=16108#16108

    And I output that:

    [Blocked Image: http://jerome.desbordes.free.fr/wall.jpg]

  • kleinluka
    • November 16, 2004 at 2:53 PM
    • #734

    Now you need to add some of the structure to it and the cracks etc. Would look really cool then.

  • djedj
    • November 16, 2004 at 3:27 PM
    • #735

    not easy with 512 maps, it should come with bump map, not normal map, because there is a minimum pixel width to render depth on normalmap

  • Tisky
    • November 18, 2004 at 3:15 PM
    • #736

    Is that my rock texture? If so, cool!

  • kleinluka
    • November 18, 2004 at 4:48 PM
    • #737
    Quote from djedj

    not easy with 512 maps, it should come with bump map, not normal map, because there is a minimum pixel width to render depth on normalmap

    No it's actually quite easy to do that. Paint a greyscale map in Photoshop, black is down, white is up. Then convert that into a normal map. This way you can have more dynamic structure to your normal map without having to model it. I do it every day and it works fine for me. The painted way isn't always the best way but it can do most normal maps pretty well if your grayscale map is good and defined.

  • mikezilla
    • November 18, 2004 at 4:56 PM
    • #738
    Quote from kleinluka

    No it's actually quite easy to do that. Paint a greyscale map in Photoshop, black is down, white is up. Then convert that into a normal map. This way you can have more dynamic structure to your normal map without having to model it. I do it every day and it works fine for me. The painted way isn't always the best way but it can do most normal maps pretty well if your grayscale map is good and defined.

  • kleinluka
    • November 18, 2004 at 5:51 PM
    • #739

    Bump maps are greyscale maps.. But the sort of greyscale map you need for the normal map conversion is different from the usual bump map as you cant have too much fuzz in it or the normal map will look pooish.

    You can take your diffuse, desaturate it, then mess with levels till you have something that is useable (check the preview pane in the normal map converter in PS to see what it looks like). Sometimes you have to manually go in and brighten some parts up in order to get the right effect.

  • amckern
    • November 19, 2004 at 2:25 AM
    • #740

    yes thats your rock texture

    Just a few pointers from a mapper

    the line down the middle of this texture http://img10.paintedover.com/uploads/10/hl_thingy.jpg is not promient, it might need to be 1/2 or 1 pixel wider

    here is the glue orignal texture [Blocked Image: http://img32.exs.cx/img32/8999/untitled1001.jpg] orignaly texture its riped from is found here - http://img67.exs.cx/img67/903/c1a4b_w1high.jpg

    Also Mike (I think its yours), i though your update on the stripe would not fit, but its good as a detail texture - http://www.spaceman.de/half-life/stripes2.jpg as you can see on the last page

    And this one http://www.urban.pfmnf.com/jynx/duct_wall01.jpg is good, it fits well with random edge sizes, becuase of its size, when you use the "fit" command with hammer

    Adam

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