Nice 1 year bump ;o
Remake HL textures
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I thought since there are more textures, I uses most of Half-Life 2
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right, I understand you fully.
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Hell it's about time !!!
A remake from the dm_datacore wall texture...
labwall01
[Blocked Image: http://pix.nofrag.com/0/6/1/7d2aed5613437640bcfdebaaacc95.jpg]
labwall01a
[Blocked Image: http://pix.nofrag.com/9/e/2/aeddb67777f3c41a4606103a65524.jpg]
labwall01_normal
[Blocked Image: http://pix.nofrag.com/6/9/f/93b4ccc91165bd59eed591593b343.jpg]
labwall02
[Blocked Image: http://pix.nofrag.com/2/6/a/d29fe28de5308b32898b3361242f9.jpg]
labwall02_normal
[Blocked Image: http://pix.nofrag.com/8/0/b/2b8090278447dc1b8442a666aff5b.jpg]
I should start a remake of dm_datacore for Source !

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a datacore remake does already exist (dm_steamlab)
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maybe in terms of design, but not in terms of theme.
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As a matter of fact I've currently recreated a lot of HL1 Textures as well and I think you've got a nice start there. Though I'd recommend to watch out for oversharpened and to contrasty edges and you might look out for this little more significant scratches like in the middle of the lowest tiles there it would repeat obviously.
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Quote from e-freak
As a matter of fact I've currently recreated a lot of HL1 Textures as well and I think you've got a nice start there. Though I'd recommend to watch out for oversharpened and to contrasty edges and you might look out for this little more significant scratches like in the middle of the lowest tiles there it would repeat obviously.
Thanks e-freak for your feedback ! Could you edit my file to show me the scratches repeatition please ?
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Thank e-Freak... I tried to make the texture sharpless with the gaussian blur filter and fixed the repetition with the stamp tool ... I also fixed the brightness of the pic.
[Blocked Image: http://pix.nofrag.com/c/2/f/e810cd807f38d6b9ab4557d463dc0.jpg]
Looks a little bit better !
[Blocked Image: http://pix.nofrag.com/c/5/8/98250b94f120dfb983e93bcdea158.jpg]
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