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Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • OL
    • September 7, 2004 at 5:15 AM
    • #161

    longest topic in mapcore history ever

  • mikezilla
    • September 7, 2004 at 5:35 AM
    • #162

    and its not in eot.

    thank God.

  • Squad
    • September 7, 2004 at 9:52 AM
    • #163
    Quote from Crackerjack

    Wow guys great job, some of these in the NW.wad would be very nice I know tons of places where the textures could seem some deffinite action.

    We could also make up some areas, so we can use these sexy textures

  • FrieChamp
    • September 7, 2004 at 12:26 PM
    • #164

    Sorry to disappoint you but if I recall the "pics of yourself" thread was ~18 pages, that means you busy bees will have to collect a couple of more textures to make it the longest

    Edit: It's exactly "15" pages long.

  • Tisky
    • September 7, 2004 at 1:09 PM
    • #165

    [Blocked Image: http://mapcore.org/halflife_jpg/water4b.jpg]

    [Blocked Image: http://server5.uploadit.org/files/Tiskaite-water4b.jpg]

    Well, i have no idea how it will look ingame. But im happy with this since it tiles pretty damn good in my opinion. It was a bitch to tile.

  • kleinluka
    • September 7, 2004 at 1:43 PM
    • #166

    would be perfect for a swimming pool nice

  • Evert
    • September 7, 2004 at 1:47 PM
    • #167

    Make it darker tho, so it looks like the original.

  • Tisky
    • September 7, 2004 at 1:56 PM
    • #168

    Ye maybe it should be darker.. il look into that later, gotta clean the apartment.

  • Tequila
    • September 7, 2004 at 1:59 PM
    • #169
    Quote from kleinluka

    would be perfect for a swimming pool nice

    I'm betting it will also match well with HL2's refracting crazy water.

  • Tisky
    • September 7, 2004 at 2:02 PM
    • #170

    dont know what you mean with that tequila, but it sounds great.

  • Term
    • September 7, 2004 at 2:13 PM
    • #171

    What he means is those fancy water ripple effects HL2 sports... I'm not sure though if a water texture for HL2 would still require ripples in itself or if they would just be added by an env/cube/bump/whatever-map?

    However, for the use with HL1 you would really need to darken the texture since all water planes in HL are fullbright, meaning that your water will likely glow like nuclear radiation. But then the texture should rock, nice work (and tiling as well)!

  • Tisky
    • September 7, 2004 at 2:15 PM
    • #172

    thank you baby hehe

  • -Stratesiz-
    • September 7, 2004 at 2:21 PM
    • #173
    Quote from FrieChamp

    Sorry to disappoint you but if I recall the "pics of yourself" thread was ~18 pages, that means you busy bees will have to collect a couple of more textures to make it the longest Edit: It's exactly "15" pages long.

    Because someone locked my thread~ :/

  • Tisky
    • September 7, 2004 at 3:07 PM
    • #174

    First the water, more darkened:

    [Blocked Image: http://server5.uploadit.org/files/Tiskaite-water4b2.jpg]

    Then:

    [Blocked Image: http://mapcore.org/halflife_jpg/out_snd2.jpg]

    [Blocked Image: http://server5.uploadit.org/files/Tiskaite-out_snd2.jpg]

    [Blocked Image: http://mapcore.org/halflife_jpg/out_snd2c.jpg]

    [Blocked Image: http://server5.uploadit.org/files/Tiskaite-out_snd2c.jpg]

    Well. the last one is foobar tiled but i dont have time for more even tho this is really fun!

  • -Stratesiz-
    • September 7, 2004 at 3:51 PM
    • #175

    The second one is too blurry.

  • Phlek
    • September 7, 2004 at 4:22 PM
    • #176

    Let me give this a shot here:

    Original

    [Blocked Image: http://s90567463.onlinehome.us/img/oldpan.jpg]

    512 x 512

    [Blocked Image: http://s90567463.onlinehome.us/img/newpan.jpg]

    Now back to find some more! BTW I used OL's new vent for the bottom of mine.

    EDIT:

    Did this one real quick:

    Original 96x128

    [Blocked Image: http://s90567463.onlinehome.us/img/oldw4gad.jpg]

    512x512

    [Blocked Image: http://s90567463.onlinehome.us/img/neww4gad.jpg]

  • mikezilla
    • September 7, 2004 at 5:41 PM
    • #177

    it looks good and you matched the colors quite nicely

    those scratches on the metal one might look weird tiled over though I think.

  • zaphod
    • September 7, 2004 at 5:56 PM
    • #178

    yea it looks kinda blurry like you scaled up parts of the original texture.

    the water shader in hl2 does not use any actual texture. It only uses an animated refraction map.

  • Tequila
    • September 7, 2004 at 6:17 PM
    • #179
    Quote from Zaphod

    the water shader in hl2 does not use any actual texture. It only uses an animated refraction map.

    But you can have different types, right? Water that is clear as day and then water that is perhaps muddy?

  • kleinluka
    • September 7, 2004 at 6:17 PM
    • #180

    agreed about colors. looks nice. you should try using a sharper brush to define edges and highlights

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