Remake HL textures
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always saw that texture as some plastic panels and not as stone, but cool

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yeah its an indoor wall :x
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arrggghhh this thread is awesoem. I wanna join!!! *wishes he had a pc at home*
sooooon my friends sooooon =)
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This thread is on fire!!!
Keep going guys, very nice textures
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Updated mine (its still kinda WIP):
[Blocked Image: http://www.st0lve.net/textures/hl50swall01.jpg]
Oh and the origianl if you forgot the looks on it:
[Blocked Image: http://www.st0lve.net/textures/hl50swall01a.jpg]
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Cool idea for a thread!

I might try to get something done this weekend.
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Quote from DelaZ
[Blocked Image: http://insurgencymod.net/team/delaz/files/texture/old_lab.jpg][Blocked Image: http://insurgencymod.net/team/delaz/files/texture/lab_00_hq.jpg]
how do u ass the scratch like stuff?
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Quote from DelaZ
[Blocked Image: http://insurgencymod.net/team/delaz/files/texture/old_lab.jpg][Blocked Image: http://insurgencymod.net/team/delaz/files/texture/lab_00_hq.jpg]
a few things... you added ... what i suppose is water damage to this texture... but coming from the trim part? Just looks odd and totally unreal.
Also, somebody else mention you made this stone and not plastic... they were correct... its just odd, it doesn't say LAB to me. Think about that texture actually in a clean lab enviorment and mimic that.
I may try this one as well later, just to give you guys some ideas.
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[Blocked Image: http://insurgencymod.net/team/delaz/files/texture/lab_01_hq.jpg]
Better?

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much better
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I don't know if you guys have any intention for these textures, other then to further your skills, but I have an offer.
I'm with the Half-Life Improvement Team, and we started our own mod a while ago, called Half-Life: Enhanced. We're improving the original Half-Life experience, mostly the single player, but we may move onto multiplayer after we've done Opposing Force and Blue-Shift. We currently have code in place that allows textures to be replaced at runtime with higher res .tga's. There's no modification of the maps needed, you just specify the filenames of the images in a text file, similar to the way Detail Textures are handled. The problem that we have, is that we don't have many textures as of yet, and progress is slow, due to everyone working on other things. I can see that there's alot of talent here, and we could really use the help. We don't have any big requirements, we're pretty lax about most things, but we do get things done.
If anyone is interested, please check out our website (Link), and don't forget to drop by the forums, where most of the action happens. The main page only shows a sliver of what we've accomplished so far.
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looks better delaz, needs a sharpen filter 1x though

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we should make a checklist and get most of the textures remade

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It would be cool to play HL source with new textures.
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well the idea is to play hl source with better textures
oh and delaz MUCH better.
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Somone edited my post, i said How do u get the scratched stuff on there, iv searched any coulndt find and tuts on it.
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old
[Blocked Image: http://mapcore.org/halflife_jpg/tnnl_w2c.jpg]
new
[Blocked Image: http://www.katy-fan.de/tnnl_w2c.jpg]
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concrete can be smooth sometimes... doesn't always have to be this chunky looking stuff.
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