Yeah, I know ![]()
But in the pics where the tripod or feet are visible, I've probably thought I'll only use the other parts of the pic anyway.
Yeah, I know ![]()
But in the pics where the tripod or feet are visible, I've probably thought I'll only use the other parts of the pic anyway.
Quote from st0lveI think most of the guys in this thread know how to make textures.Atleast it seems like it.
thats clearly the case, some high quality artwork here! I wrote the text for berkowitz since he asked for a quick start learning texture-making.
Thats a nice site poweri, some pretty usefull pictures in there despite the tripod or feet, just work around them...easy!
I noticed there was even more pictures on one of my memory cards, I think these are newer than the last ones. They're in higher resolution (1600x1200), too.
I only put up what I think were the best of them, you can find 'em at
theres actually some pretty good stuff in some of those poweri~
Thanks ![]()
It's nice to know other people find them useful too.
Here's the first rusty metal texture i ever made...
[Blocked Image: http://homepage.swissonline.ch/superfly/originalplatte.jpg][Blocked Image: http://homepage.swissonline.ch/superfly/-1babtech_c5.jpg]
i'm still learning - so tell me what should i do better next time?
oh pfft no more red X's
your beveling looks off for some reason
Not to put a downer on peoples work, but a lot of these textures would seriously benefit from normal maps, and some of them are pretty much redundant. For instance no matter how beautiful that HEV recharger texture is, if you were to be making this sort of stuff for a modern game such an object would be a skinned, normal mapped 3d model, not a block with a beautiful texture on it.
Some amazing work here tho, possibly some of it could be brought into a 3d app and then a normal map created for them later.
or you could bump map them
But this is a texture challenge, not a model challenge.
And its for fun.
Thanks guys, these textures realy helped my hl1, svencoop map, how ever there was a glue texture missing, so i just took a chunck out of one of the textures
[Blocked Image: http://ammahls.com/sc/2bases20001_thumb.JPG]
http://ammahls.com/sc/2bases20001.JPG
[Blocked Image: http://ammahls.com/sc/2bases20002_thumb.JPG]
http://ammahls.com/sc/2bases20002.JPG
I will upload the glue, though i wont claim it to be my work
Adam
edit
I think the person that made the med machine tex, should make it a little more dif, it looks to much like the old one
.
normal mapping your stuffs is not that hard,
I just did a fast try with this one:
http://mapcore.net/forums/viewtopic.php?p=16108#16108
And I output that:
[Blocked Image: http://jerome.desbordes.free.fr/wall.jpg]
Now you need to add some of the structure to it and the cracks etc. Would look really cool then.
not easy with 512 maps, it should come with bump map, not normal map, because there is a minimum pixel width to render depth on normalmap
Is that my rock texture? If so, cool!
Quote from djedjnot easy with 512 maps, it should come with bump map, not normal map, because there is a minimum pixel width to render depth on normalmap
No it's actually quite easy to do that. Paint a greyscale map in Photoshop, black is down, white is up. Then convert that into a normal map. This way you can have more dynamic structure to your normal map without having to model it. I do it every day and it works fine for me. The painted way isn't always the best way but it can do most normal maps pretty well if your grayscale map is good and defined.
Quote from kleinlukaNo it's actually quite easy to do that. Paint a greyscale map in Photoshop, black is down, white is up. Then convert that into a normal map. This way you can have more dynamic structure to your normal map without having to model it. I do it every day and it works fine for me. The painted way isn't always the best way but it can do most normal maps pretty well if your grayscale map is good and defined.
Bump maps are greyscale maps.. But the sort of greyscale map you need for the normal map conversion is different from the usual bump map as you cant have too much fuzz in it or the normal map will look pooish.
You can take your diffuse, desaturate it, then mess with levels till you have something that is useable (check the preview pane in the normal map converter in PS to see what it looks like). Sometimes you have to manually go in and brighten some parts up in order to get the right effect.
yes thats your rock texture
Just a few pointers from a mapper
the line down the middle of this texture http://img10.paintedover.com/uploads/10/hl_thingy.jpg is not promient, it might need to be 1/2 or 1 pixel wider
here is the glue orignal texture [Blocked Image: http://img32.exs.cx/img32/8999/untitled1001.jpg] orignaly texture its riped from is found here - http://img67.exs.cx/img67/903/c1a4b_w1high.jpg
Also Mike (I think its yours), i though your update on the stripe would not fit, but its good as a detail texture - http://www.spaceman.de/half-life/stripes2.jpg as you can see on the last page
And this one http://www.urban.pfmnf.com/jynx/duct_wall01.jpg is good, it fits well with random edge sizes, becuase of its size, when you use the "fit" command with hammer
Adam
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