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Remake HL textures

  • DelaZ
  • August 31, 2004 at 8:05 PM
  • st0lve
    • September 26, 2004 at 9:24 PM
    • #621

    Old (c1a3floor02):

    [Blocked Image: http://www.st0lve.net/textures/c1a3floor02.jpg]

    New (shizzle my swizzle):

    [Blocked Image: http://www.st0lve.net/textures/c1a3floor02new.jpg]

  • GrayFox
    • September 26, 2004 at 9:29 PM
    • #622

    Haven't seen many clean textures here. Everything is worn and dirty...

  • Tisky
    • September 26, 2004 at 9:36 PM
    • #623

    it is because Gordon is a dirty mofo, haha.

  • st0lve
    • September 26, 2004 at 9:43 PM
    • #624

    there is no fun in making clean textures...

  • GrayFox
    • September 26, 2004 at 9:46 PM
    • #625

    Yeah, but real trick is in making good looking clean textures.

  • Bic-B@ll
    • September 26, 2004 at 11:49 PM
    • #626
    Quote from quotopsy

    what did i do? that was the first time ive ever tried to make brushed metal, what i did was made a new channel, rendered noise, motion blurred and then went to a normal layer, filled it with 7f7f7f (gray) and did lighting effects, messed with the contrast, added noise, sharpened, and then motion blurred again

    no but... he IS being sarcastic right?

    ...RIGHT?

    YOU JUST CONFUSED ME EVEN MORE

  • OL
    • September 27, 2004 at 12:38 AM
    • #627

    thread needs to be split into submission thread and discussion thread

    pls

  • DD
    • September 27, 2004 at 2:49 AM
    • #628
    Quote from GrayFox

    Yeah, but real trick is in making good looking clean textures.

    No GrayFox, your opinion is wrong again.

  • mikezilla
    • September 27, 2004 at 2:52 AM
    • #629
    Quote from DD

    No GrayFox, your opinion is wrong again.

    sept thats hes right.

  • The Postman
    • September 27, 2004 at 6:00 AM
    • #630

    Either or is easy enough to a quality artist

    *pets my own ego* isn't that right precious, yes it is! ho ho ho

    :megamon:

  • Taylor
    • September 27, 2004 at 2:16 PM
    • #631

    It's kind of funny watching Mike rush to cover up all DD's pretentious comments.

  • Kalashnikov
    • September 27, 2004 at 2:36 PM
    • #632

    Really looking sharp guys, and with that said I'm wondering if you'd be willing to help out with another initative going on as of yet.

    I'm representing the Community Development Project HL Source v1.0.0.leakfree (our own cute little map) and have been looking around for different replacements for models, textures, sounds, etc. We're basically looking for a complete overhaul of Half-Life to really take advantage of the Source Engine's capabilities. So this is where you would come in, with six year old textures we cannot truely make the levels unique enough to stand out, but with your textures and your dedication we can. We already have three level designers on with two other modellers showing interest in the project, but we're always looking for more people to come and help out.

    So, if have a relative or friend that would make a valuable addition to the Black Mesa Team, stop by the Project Recruitment Center provided by the link below:

    http://forum.leakfree.org/viewtopic.php?t=202

    (If you can guess what the above statement is from, you get a cookie ) Regardless if you want to contribute to our project or not, I wish you all the best of luck with your textures and I KNOW for a fact that you'll get some very serious reconigntion for this work.

  • Bic-B@ll
    • September 27, 2004 at 5:46 PM
    • #633

    so like are you going to use the hl textures that are being remade?

  • slicky
    • September 27, 2004 at 8:08 PM
    • #634

    At the risk of being pelted to death with VHE hammers and tickled to torment with photoshop feathers... whats the point, only neanderthals still play hl1 SP. This is just an elaborate excuse for all the texture artists to show off how sexy they are. A mod should change the title to something more appropriate along those lines.

    And btw stolve, that doesnt tile i can tell you right now

    /shudders in expectation of crushing blows

  • kleinluka
    • September 27, 2004 at 8:10 PM
    • #635

    actually it does tile

  • st0lve
    • September 27, 2004 at 8:15 PM
    • #636

    waaaaaaaaaaaaaaat? it tiles.

    your "tiling" program sux

  • Flow
    • September 27, 2004 at 8:21 PM
    • #637
    Quote from kleinluka

    actually it does tile

    kleinluka is right.. it does tile

  • slicky
    • September 27, 2004 at 8:23 PM
    • #638

    ok apparently i should have been more clear, i meant it doesnt tile without artifacts. so THERE! JERKS!

    [Blocked Image: http://img57.exs.cx/img57/5564/show_madness.jpg]

    i consider that to be a major artifact. The top section is with the artifacts removed and the old highlights replaced.

  • Bic-B@ll
    • September 27, 2004 at 10:28 PM
    • #639

    wtf are you talking about? it tiles seamlessly

  • The Postman
    • September 27, 2004 at 10:54 PM
    • #640

    The next off topic post gets deleted. More art, less talking.

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