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ts_constryard - The Specialists

  • Fergo
  • June 26, 2007 at 6:47 PM
  • dux
    • June 27, 2007 at 7:53 PM
    • #21
    Quote from Minotauro

    Looks very Brazilian which is a good thing

    Needs more drug dealers.

  • Rick_D
    • June 27, 2007 at 9:29 PM
    • #22
    Quote from Minotauro

    Stop trolling around Rick.

    :roll:

    I just don't think it's amazine - it has some nice elements; but does everyone just love HL1 maps now because they are retro - or has our friend Fergo done something really original that we haven't seen in the last 10 years? - it's essentially a box, with lighting that isn't all that special - surrounding buildings with different scales (look at the windows) - textures that repeat very obviously over quite bland brushwork; and hurg. Now whilst hurg might be a nifty addition I don't think he drags the levels quality up to amazine.

  • Fergo
    • June 28, 2007 at 2:58 AM
    • #23

    Already uploaded the map with the new skybox ;D

    I've talked to Min0 and he's disposed to make some models for the map, so I can change some brushwork and hopefully get better r_speeds.

    Fergo

  • Minos
    • June 28, 2007 at 6:13 AM
    • #24

    He just had an awesome match on this map With a few fixes and tweaks it can be really neat~~

  • ifO
    • June 30, 2007 at 5:02 PM
    • #25

    I'm not seeing what you guys are seeing. It's pretty poor, even for hl1, needs a lot of work.

  • Skjalg
    • June 30, 2007 at 6:12 PM
    • #26
    Quote from ifO

    I'm not seeing what you guys are seeing. It's pretty poor, even for hl1, needs a lot of work.

    ditto

  • Fergo
    • June 30, 2007 at 7:15 PM
    • #27

    Unfortunately, there's no way to put more work on this map. It's impossible to control the polygons on a map like this. It already beats 1800 w_polys, so any detail I add will have some serious cost to the performance.

    Fergo

  • Skjalg
    • June 30, 2007 at 7:27 PM
    • #28

    yeah I know, because you have a huge open map, which this engine can't handle. Which is why it doesn't look good. Im probably sounding a lot like Rick now, but no matter how you turn it around it will eventually boil down a bad choices in map design^^

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