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ts_constryard - The Specialists

  • Fergo
  • June 26, 2007 at 6:47 PM
  • Fergo
    • June 26, 2007 at 6:47 PM
    • #1

    Hello there!

    After a long time without messing around with Hammer, yesterday I decided to create a map for The Specialists. The theme? Construction yard.

    The map is a bit heavy ( 1800 w_polys in some places ), but I don't plan to sacrifice the details of the level to decrease the polycount ( now days 1800 polys is easy to almost all video-cards ).

    So here's the pictures followed by the download link. Hope you enjoy!

    PICS:

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0009.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0008.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0007.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0006.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0005.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0003.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0002.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0000.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v385/Fe…stryard0010.jpg]

    DOWNLOAD:

    http://www.fergonez.net/files/ts_constryard.rar

    Seeya!

    Fergo

  • FMPONE
    • June 26, 2007 at 6:49 PM
    • #2

    Looks cool as hell man! Nice work

  • Minos
    • June 26, 2007 at 6:54 PM
    • #3

    Wow awesome brushwork GJ FERGONEZ!!

  • Fergo
    • June 26, 2007 at 7:01 PM
    • #4

    Thanks! I'm recompiling the map with a new light_env color ( suggested by Min0 ). Sorry to post this at the "Finish Work" and recompile the map after this

    Fergo

  • Quakis
    • June 26, 2007 at 7:45 PM
    • #5

    How are those steps connecting?

  • Fergo
    • June 26, 2007 at 7:50 PM
    • #6
    Quote from Quakis

    How are those steps connecting?

    Haha, I didn't realized that LOL

    So while I don't finish my last compiling, lets say that they're connected by an electromagnetic pulse or something like that

    Fergo

  • Quakis
    • June 26, 2007 at 9:07 PM
    • #7
    Quote from Fergo

    So while I don't finish my last compiling, lets say that they're connected by an electromagnetic pulse or something like that

    They've taken far too much of those slow motion powerups in one go, it gives the illusion they're floating. It's good work though, the outer buildings are a bit bland and blury - not sure what you can do if the polycount is becoming a problem though. I also dislike that orange beam-metal texture but all else seems playable and fun.

  • Fergo
    • June 26, 2007 at 9:56 PM
    • #8

    Thanks Quakis. I'm not so good at texturing ( to be honest, I'm terrible XD ), but I did the best I could =(

    Anyway, I've updated the pictures at the first post, now "featuring" the ligh_env color suggested Min0 and fixed the connection between the stair steps. The environment is a loooot better now.

    ( hit F5 so you won't take the see the cached images )

    The download link still the same ( with the new BSP, of course ).

    []s

    Fergo

  • Minos
    • June 26, 2007 at 10:06 PM
    • #9

    Looks a lot better now

  • Raminator
    • June 27, 2007 at 1:18 AM
    • #10

    Very nice, it reminds me of one of STALKER's MP levels.

  • Rick_D
    • June 27, 2007 at 10:08 AM
    • #11

    do not want

  • Sa74n
    • June 27, 2007 at 11:16 AM
    • #12

    that looks like a fun map to play. the sky sux hardcore though. so retro.

  • fonfa
    • June 27, 2007 at 2:01 PM
    • #13

    igualzinha a que tem aqui na frente da minha casa

  • D3ads
    • June 27, 2007 at 2:14 PM
    • #14

    You made that in a day?! Good stuff.

  • Rick_D
    • June 27, 2007 at 2:20 PM
    • #15

    lies

    'alf a day at most :x

  • Minos
    • June 27, 2007 at 2:46 PM
    • #16

    Stop trolling around Rick.

  • Mazy
    • June 27, 2007 at 3:37 PM
    • #17

    Looks like it could be a lot of fun. The (cs_) Assault'ish look that it has really turns me off, but what the heck

  • Fergo
    • June 27, 2007 at 4:11 PM
    • #18

    Thanks!

    I'm gonna try some different skyboxes. I have an urban one here, but the sky color doesn't match the light_env color, so it probably needs some photoshop editing ( and as I said, I'm terrible at this )

    []s

    Fergo

  • Fergo
    • June 27, 2007 at 5:39 PM
    • #19

    Changed the skybox. What do you think?

    [Blocked Image: http://img.photobucket.com/albums/v385/Fergo/ts_constryard/ts_constryard_sky2.jpg]

    \o

    Fergo

  • Minos
    • June 27, 2007 at 7:32 PM
    • #20

    Looks very Brazilian which is a good thing

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