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env_cubemaps and models

  • Rick_D
  • June 18, 2007 at 4:49 PM
  • Rick_D
    • June 18, 2007 at 4:49 PM
    • #1

    i have models using cubemaps as their envmapmask - I have lots of cubemaps (ran buildcubemaps and reloaded the level too) - but the models are displaying horribly, all black and gay, as if they are not receiving any cubemap info - any ideas?!

  • Erratic
    • June 18, 2007 at 4:54 PM
    • #2

    Try reloading the game and building them again.

  • Rick_D
    • June 18, 2007 at 5:03 PM
    • #3

    oh dude you have just earned yourself a "1 Free BlowJob Voucher"

    Must be redeemed before you stop being a fucking awesome son of a bitch, so I guess it's valid forever.

  • Rick_D
    • June 18, 2007 at 5:04 PM
    • #4

    oh just to clarify if anyone else gets this problem - I didn't need to rebuild them - just restart the game.

  • Erratic
    • June 18, 2007 at 5:10 PM
    • #5

    Yeah, sometimes they just don't take affect immediately.

  • Psy
    • June 18, 2007 at 5:43 PM
    • #6

    You used to be able to just restart the map but some update altered that method so you had to restart the game.

  • Skjalg
    • June 18, 2007 at 6:10 PM
    • #7

    I've found out that it differs from hl2 and mods.. in normal hl2 it restarts the map for you, and you have no need to restart the game for it to work.. but if you do it in a mod you have to restart the entire mod...

    Or maybe its just like that for me?

  • hessi
    • June 18, 2007 at 6:30 PM
    • #8

    this is how i always do:

    load custom map A that needs the cubemaps

    buildcubemaps in console

    wait till finished

    load another (custom) map B and wait till it is loaded (i prefer small fy_ crapmaps, because they load faster)

    load custom map A and enjoy cubemaps

  • Lee3dee
    • June 18, 2007 at 6:59 PM
    • #9

    ummm......dumb question, how do u make a cubemap texture

  • hessi
    • June 18, 2007 at 7:29 PM
    • #10

    the cube map texture is generated by the game. the cube map mask for the material the cube map gets assigned on, i usually gray scale the diffuse map and increase contrast

  • Rick_D
    • June 18, 2007 at 8:24 PM
    • #11

    Which can then be assigned to the alpha channel of your diffuse or normal map.

    But yeah, I will give the map A then map B method a try - it's just with HL2DM and CSS I never had to restart the game and it confused the hell out of me :S

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