I thought the implication was, because the whole thing is one texture opposed to multiple tiled and reused, they can do whatever they want there without indirectly making somewhere else look pants. Which is kind of duh, but an obvious an obvious quirk of the megatexture.
id's new game / engine
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Looks solid yes. But as Mazy said the things we got to see doesn't really show off something you couldn't do with a lot of other engines now.
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The art looks good, I guess this will be much more impressive when high res media appears and those 20GB makes a difference from current generation games.
On the other side, the most interesting part of an engine to me is not what it can do, but how much time is needed to do it, and mainly, how it will perform.
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I agree with you guys, graphically it isn't an impact like Doom3 was, nor does it look like a step ahead to UE3 (quite the opposite...).
But imagine - this is although it would be cool most likely wrong - your editor is more like Zbrush and you just paint everything in your level. Or if lighting was done in Megatexture.
In a former thread about Megatexture i was rather critical but if what sa74n said back then applies (Megatexture on every surface) it might be something.
Anyways, what I find really interesting is that id is forcing on licensing the engine. There are several good points like new tools, all platforms (at no additional cost!), documentation and support, you can sell your additions to the engine (with restrictions).
You get many of these things with UE3 though. Depending on the price and how id's project looks at the end, they will sell a few licenses i'd say.
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Doesn't look all that impressive from the small shots. Looks like a precurser to the doom 3 engine

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Fallout 4: MMO time
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Sweet, this means there'll be some nice demos at this year's quakecon.
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Looks good to me, but Crysis & UE3 = harder to impress!
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Wait a minute. I thought this was the Doom 3 engine but with "Mega Texture" support developed by the Quake Wars Team.
It's not a new engine is it? D:
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Quote from Psycho
Wait a minute. I thought this was the Doom 3 engine but with "Mega Texture" support developed by the Quake Wars Team.It's not a new engine is it? D:
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I think i recognise those handrailings.
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Quote from Method
Shaky cam on YouTube:
Hopefully higher res video will be available soon.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.-Method
Hehe, just noticed that the guy with the weird hat is holding the soulcube.

Sa74n: Sorry, I misunderstood this probably.
EDIT:
[Blocked Image: http://img71.imageshack.us/img71/239/soulcubesr9.jpg]
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Yeah, I'm really not impressed with this. Looks like Doom3, except... outside.
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you guys :roll:
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I cant actually get any lesbians so instead I cry:
[Blocked Image: http://www.mapcore.net/forums/images/avatars/771643859466e91367f080.jpg]
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