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id's new game / engine

  • aevirex
  • June 11, 2007 at 10:08 PM
  • Taylor
    • June 12, 2007 at 1:51 PM
    • #21

    I thought the implication was, because the whole thing is one texture opposed to multiple tiled and reused, they can do whatever they want there without indirectly making somewhere else look pants. Which is kind of duh, but an obvious an obvious quirk of the megatexture.

  • PhilipK
    • June 12, 2007 at 1:59 PM
    • #22

    Looks solid yes. But as Mazy said the things we got to see doesn't really show off something you couldn't do with a lot of other engines now.

  • R_Yell
    • June 12, 2007 at 2:31 PM
    • #23

    The art looks good, I guess this will be much more impressive when high res media appears and those 20GB makes a difference from current generation games.

    On the other side, the most interesting part of an engine to me is not what it can do, but how much time is needed to do it, and mainly, how it will perform.

  • aevirex
    • June 12, 2007 at 2:35 PM
    • #24

    I agree with you guys, graphically it isn't an impact like Doom3 was, nor does it look like a step ahead to UE3 (quite the opposite...).

    But imagine - this is although it would be cool most likely wrong - your editor is more like Zbrush and you just paint everything in your level. Or if lighting was done in Megatexture.

    In a former thread about Megatexture i was rather critical but if what sa74n said back then applies (Megatexture on every surface) it might be something.

    Anyways, what I find really interesting is that id is forcing on licensing the engine. There are several good points like new tools, all platforms (at no additional cost!), documentation and support, you can sell your additions to the engine (with restrictions).

    You get many of these things with UE3 though. Depending on the price and how id's project looks at the end, they will sell a few licenses i'd say.

  • Zeta
    • June 12, 2007 at 2:44 PM
    • #25

    Doesn't look all that impressive from the small shots. Looks like a precurser to the doom 3 engine

  • ⌐■_■
    • June 12, 2007 at 2:46 PM
    • #26
    Quote from barrakid

    20GB textures? WTF! i will never install a game that takes 20GB just for textures, its a complete waste of HD space, no matter how good the game will be.

    I'm going to quote this in 5 years.

  • st0lve
    • June 12, 2007 at 3:26 PM
    • #27

    Fallout 4: MMO time

  • Section_Ei8ht
    • June 12, 2007 at 5:24 PM
    • #28

    Sweet, this means there'll be some nice demos at this year's quakecon.

  • Sindwiller
    • June 12, 2007 at 6:17 PM
    • #29
    Quote from MJ

    looks like a racing game!?!

    Looks like this StarWars racing game, doesn't it...?

  • Defrag
    • June 12, 2007 at 7:18 PM
    • #30

    Looks good to me, but Crysis & UE3 = harder to impress!

  • Psy
    • June 12, 2007 at 7:20 PM
    • #31

    Wait a minute. I thought this was the Doom 3 engine but with "Mega Texture" support developed by the Quake Wars Team.

    It's not a new engine is it? D:

  • FrieChamp
    • June 12, 2007 at 7:36 PM
    • #32
    Quote from Psycho

    Wait a minute. I thought this was the Doom 3 engine but with "Mega Texture" support developed by the Quake Wars Team.It's not a new engine is it? D:

    Read: http://www.shacknews.com/onearticle.x/47360

  • Sa74n
    • June 12, 2007 at 7:42 PM
    • #33
    Quote from aevirex

    In a former thread about Megatexture i was rather critical but if what sa74an said back then applies (Megatexture on every surface) it might be something.

    what i said was basically what JC said at last quake con.

  • dissonance
    • June 12, 2007 at 7:43 PM
    • #34

    I think i recognise those handrailings.

  • aevirex
    • June 12, 2007 at 7:57 PM
    • #35
    Quote from Method

    Shaky cam on YouTube:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Hopefully higher res video will be available soon.

    -Method

    Hehe, just noticed that the guy with the weird hat is holding the soulcube.

    Sa74n: Sorry, I misunderstood this probably.

    EDIT:

    [Blocked Image: http://img71.imageshack.us/img71/239/soulcubesr9.jpg]

  • ^Slick
    • June 12, 2007 at 9:01 PM
    • #36

    Yeah, I'm really not impressed with this. Looks like Doom3, except... outside.

  • KoKo5oVaR
    • June 12, 2007 at 9:02 PM
    • #37

    you guys :roll:

  • ⌐■_■
    • June 12, 2007 at 9:08 PM
    • #38

    [Blocked Image: http://img248.imageshack.us/img248/1504/ava2copyqf8.png]

  • ^Slick
    • June 12, 2007 at 10:24 PM
    • #39

    I cant actually get any lesbians so instead I cry:

    [Blocked Image: http://www.mapcore.net/forums/images/avatars/771643859466e91367f080.jpg]

  • dissonance
    • June 12, 2007 at 10:39 PM
    • #40
    Quote from ^Slick

    Yeah, I'm really not impressed with this. Looks like Doom3, except... outside.

    every id game looks like a mod of the one that came before it, imo.

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