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id's new game / engine

  • aevirex
  • June 11, 2007 at 10:08 PM
  • aevirex
    • June 11, 2007 at 10:08 PM
    • #1

    woot!

    Images first:

    [Blocked Image: http://www.blogsmithmedia.com/www.engadget.c…06/dsc_5205.jpg]

    [Blocked Image: http://www.blogsmithmedia.com/www.engadget.c…06/dsc_5202.jpg]

    [Blocked Image: http://www.blogsmithmedia.com/www.engadget.c…06/dsc_5203.jpg]

    [Blocked Image: http://www.blogsmithmedia.com/www.engadget.c…06/dsc_5201.jpg]

    Here is the Press release from id and a report from WWDC.

    Technically I'm not totally convinced YET (!)*, but imagine an rpg like game with such a setting. Oh my god... (I really love the style).

    *Although something caught my attention, there are softshadows in the pictures. Even if they are prerendered like in UE3 I think it is better than the hard edged stencil shadows (prerendered shadows might give them performance they can reinvest in materials or something else (Mega Texture )).

  • NykO18
    • June 11, 2007 at 10:26 PM
    • #2

    This is new technology : "Super Mega Texture".

    20 GB unique textures for the whole level.

  • MJ
    • June 11, 2007 at 10:48 PM
    • #3

    looks like a racing game

    !?!

  • DelaZ
    • June 11, 2007 at 10:50 PM
    • #4

    http://www.engadget.com/photos/wwdc-key ... ry/272141/

    Bigger images

  • Evert
    • June 11, 2007 at 11:27 PM
    • #5

    Sure is bad screens, but I wonder where those 20gb of textures are used.

    Looks VERY low res on some places, like the road compared to the debris on it.

    Also, where is the geometry on those rocks?

  • KungFuSquirrel
    • June 11, 2007 at 11:31 PM
    • #6
    Quote from Evert

    Sure is bad screens, but I wonder where those 20gb of textures are used.Looks VERY low res on some places, like the road compared to the debris on it.

    Uniquely texturing everything. Imagine the memory you'd need to put a unique texture on every face in just a HL1 level, not counting the numerous passes on textures today.

  • FMPONE
    • June 11, 2007 at 11:40 PM
    • #7

    I'm not really that impressed tbqh, perhaps its just the uninspired scenes, but everything looks washed out and stale.

  • NykO18
    • June 12, 2007 at 12:06 AM
    • #8
    Quote

    Showcasing a highly detailed environment set in desert valley--presumably a race track given the banners, flags, spectator, and vehicle--the demonstration of the new engine was said to use over 20GB of unique textures. "[Artists and developers] can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock," said Carmack (thanks Engadget). "They can change as much as they want on surfaces with no impact on the game." According to MacRumors, Carmack also noted the demo was completed in only 10 days.

    http://%7boption%7d

  • Method
    • June 12, 2007 at 3:12 AM
    • #9

    Shaky cam on YouTube:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Hopefully higher res video will be available soon.

    -Method

  • cnflkt
    • June 12, 2007 at 3:55 AM
    • #10

    http://www.gametrailers.com/gamepage.php?id=4440

    remember people this is merely a Tech demo not ids next IP

    the whole 20gb of textures thing is the evolution of the doom3 / QW:ET mega texture technology for terrains.

    doesn't look spectacular but imo, but this isn't direct media and if it's true it was made in 11 or so days then i suppose it is somewhat spectacular.

    It's gonna be interesting to how the texturing tech works.

    I surprised i didn't realised this sometime ago, since JC was rambling about seamless and unique texturing at one of his QC keynotes a couple of years ago.

    One thing this has certainly sparked is a debate about vista and dx10, is it all that? they is obviously opengl and are hitting a good number of major platforms.

  • Grinwhrl
    • June 12, 2007 at 5:23 AM
    • #11

    Looks amazing from the video Looks like a CG game, if it were a game that is.

  • FrieChamp
    • June 12, 2007 at 9:11 AM
    • #12

    Hm not impressed...looks good, but it doesnt seem to be the big leap forward or cause such a big stir like the doom 3 engine did back then for instance.

  • ⌐■_■
    • June 12, 2007 at 9:13 AM
    • #13

    Sorry but the in-house engine looks far better IMO.

  • Psy
    • June 12, 2007 at 10:36 AM
    • #14

    ^ Lawl.

    I would just like to point out how blurry and muddy the textures look.

  • Evert
    • June 12, 2007 at 10:51 AM
    • #15
    Quote from KungFuSquirrel

    Uniquely texturing everything. Imagine the memory you'd need to put a unique texture on every face in just a HL1 level, not counting the numerous passes on textures today.

    Yes I understand that, what I meant is that it will still limit the actual resolution, like on that track.

    Quality, not quantity

    The video was a lot more impressive though, and the overall look is very nice.

  • BaRRaKID
    • June 12, 2007 at 12:04 PM
    • #16

    20GB textures? WTF! i will never install a game that takes 20GB just for textures, its a complete waste of HD space, no matter how good the game will be.

  • Mazy
    • June 12, 2007 at 12:09 PM
    • #17

    Meh, looks like most of those textures are just like a plain colour with a normal map with details on top. I mean it doesn't look bad, but this demo doesn't really show anything that I think isn't possibly with conventional technology.

    Its an interesting idea, but I'm not sure that its as big of a deal as Carmack makes it sound. Kinda sad that my expectations of something from id Software are a mere shadow of what they were a few years ago. But I guess thats what you get when you don't want to expand your company.

    Hopefully they'll show an actual game at E3 that'll be more impressive.

  • Zacker
    • June 12, 2007 at 12:13 PM
    • #18

    I sure hope that they got something more impressive than this demo to show.

  • ifO
    • June 12, 2007 at 12:54 PM
    • #19
    Quote

    "[Artists and developers] can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock," said Carmack (thanks Engadget). "They can change as much as they want on surfaces with no impact on the game."

    They really didn't explain that well... what are they trying to say here? What is there in this that we can't do already?

    It sounds like another "now with dynamic weapon switching".

  • Rick_D
    • June 12, 2007 at 1:12 PM
    • #20

    change it in the editor most likely, painting and component manipulation I would have thought :S

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