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CryEngine 2: first mod images.

  • R_Yell
  • June 2, 2007 at 9:23 AM
  • e-freak
    • June 4, 2007 at 3:22 PM
    • #21

    Though it's kind of getting an OT discussion I think the problem with max is that optimization and entity placement is something that happens in the engine.

    When working with Hammer i block out a level and have direct access to the manual optimization the engine bases on and can place my entities directly in the source-file and then render it up for the engine. When doing the stuff in max (or any other 3D-App) I will not have this full control. It seems to be the "ethical-question" - do I want to create a game by hand - completely from intro to extro or may i do a crysis/oblivion game where i can place 24.387 trees in a pre-baked terrain and can randomize them or do i do the classical console-title with pre-done art assets in relatevely closed levels with teleport in and teleport out - this is where max seems to work best. As in my personal opinion games like Half-Life 2 with extending levels (reach the end of the map and start at the exactly same point in the next map) and handmade enviroment I stick to the brush-your-map-method though i can see it may be usefull for other kinds of games to have everything done in max and just set it into a global heightmap (especally then using a non-bsp renderpath)

  • Zacker
    • June 5, 2007 at 2:41 PM
    • #22
    Quote

    When working with Hammer i block out a level and have direct access to the manual optimization the engine bases on and can place my entities directly in the source-file and then render it up for the engine. When doing the stuff in max (or any other 3D-App) I will not have this full control.

    Uhm why does the one exclude the other? Nothing prevents you from having at least as much control as usual just because all geometry is done in max.

  • von*ferret
    • June 6, 2007 at 12:45 AM
    • #23

    ambient occlusion for the win.

  • Warby
    • June 6, 2007 at 8:58 AM
    • #24

    hammer is no way closer/more direct in touch with the hl engine - than any other engine with its prefered 3d app.

    if you would have used unrealed as an example i would shut up

    *newcanofwormswarning*

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