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Tutorial - Texture Creation From Reference

  • Method
  • June 2, 2007 at 7:58 AM
  • Method
    • June 2, 2007 at 7:58 AM
    • #1

    Some people on this board asked me to make a tutorial, going over how I created textures for this map:

    http://www.methodonline.com/temp/meth_test.htm

    You can find the tutorial here:

    http://www.methodonline.com/texture_tutorial.htm

    Feedback is welcome.

    -Method

  • KIIIA
    • June 2, 2007 at 9:31 AM
    • #2
    Quote

    This tutorial will cover the creation of next-gen textures......

    Pray that hessi won`t read it!

    Apart from that your tut covers the very basic techniqes!

  • PhilipK
    • June 2, 2007 at 9:34 AM
    • #3

    Nice stuff! Posted in the sticky member tutorials thread

    http://www.mapcore.net/forums/viewtopic ... 8721#98721

  • ifO
    • June 2, 2007 at 10:05 AM
    • #4

    I almost wonder if that line was deliberate

    Great tut. Thanks for taking the time on this, appreciated! You make it sound so easy.

  • Sindwiller
    • June 2, 2007 at 11:45 AM
    • #5

    Yeah, I'm a communist :roll:

    Quote

    TIP: If you cannot afford Photoshop, you may find using freeware software named GIMP quiet useful. It supports similar features to Photoshop and most importantly it’s FREE.

    More like

    Quote

    TIP: If you cannot afford Photoshop, you may find using open source software named GIMP quiet useful. It supports similar features to Photoshop and most importantly it’s FREE.

    Because it isn't Freeware, but it's free as in freedom.

    Anyhow, very nice tut. I didn't come up with the idea of coloring stuff (dumb me ^^)

  • ifO
    • June 2, 2007 at 12:19 PM
    • #6

    The Gimp is both freeware and open source. The two definitions are not mutually exclusive.

    Freeware means simply free of cost and unrestricted in usage/time. Tell me what there is about The Gimp that makes it fail to meet that definition. Nothing.

    Everyone's so damn pedantic lately.

  • Psy
    • June 2, 2007 at 2:07 PM
    • #7

    I shall be following this brilliant tutorial.

    Here's my attempt.

    [Blocked Image: http://img509.imageshack.us/img509/8494/wallel1.jpg]

    It could of been a lot better if I put a bit more time into it. Very good tutorial.

  • Buddy
    • June 2, 2007 at 2:36 PM
    • #8
    Quote

    Alternative way would be to use a texture library. Although make sure that the texture reference in it is not tillable or “game ready”, otherwise your textures will look like a lot of textures in the games that used the same library.

    Not really true, it doesn't matter if You use tileable texture or normal photo from public/paid library, if you won't edit it at all it will look like a texture from some other game where it has been done the same way, but if you edit it, it won't (just as you say here "...but modify it to suit your needs and personalize it.")

    Quote

    TIP: You can find some great texture reference on CGTexture.com.

    Typo cgtextures, you could mention imageafter, mayang, env-tex in there too, these are good sources as well.

    Overally, Good work.

  • ifO
    • June 2, 2007 at 2:55 PM
    • #9

    Oh man, how have I never found that cgtextures site before. I've used all the others, but that one is amazing. Woulda really helped in some textures I was making recently too, d'oh.

  • Psy
    • June 2, 2007 at 3:12 PM
    • #10

    CGTextures is the best source for textures. I use it all the time.

  • Sindwiller
    • June 2, 2007 at 4:40 PM
    • #11

    CGTextures is the only true online texture library. Someone help this guy, seriously!

  • Buddy
    • June 2, 2007 at 5:20 PM
    • #12

    Don't forget Environment-Textures.com, nobody else got texture resolution that high (12Mpix). This site is paid, but what's 10$ for 35 000 photos

  • Rick_D
    • June 2, 2007 at 7:25 PM
    • #13

    ah but cg textures is free ;D

    I used to use envtextures but some of the photos are horribly grainy

    and method, thanks dude - some nifty tricks there, namely match colour (never used it before, always used layer masks for colour tweaking) and the high pass - not sure if it would make some stuff look _too_ sharp but it adds a nice touch without damaging the texture too much

  • Warby
    • June 2, 2007 at 7:43 PM
    • #14
    Quote from KIIIA

    Pray that hessi won`t read it!

    Apart from that your tut covers the very basic techniqes!

    what makes a texture next gen ? the resolution the compression the color palette ? ... if i may ask

  • spacer
    • June 2, 2007 at 8:37 PM
    • #15

    I don't seem to have match colour, what version of photoshop are you running meth? Also tbf, I agree with Warby, this tutorial isn't really showing the creation of next gen/whatever we're calling it now textures (no guide on bump/spec maps/illum maps)

  • ifO
    • June 2, 2007 at 9:23 PM
    • #16

    I still think it may have been a joke based on the content of the thread this tutorial came out of

  • Rick_D
    • June 2, 2007 at 9:39 PM
    • #17
    Quote from spacer

    I don't seem to have match colour, what version of photoshop are you running meth?

    9 probably

  • hessi
    • June 2, 2007 at 9:56 PM
    • #18
    Quote from KIIIA

    Pray that hessi won`t read it!

    Apart from that your tut covers the very basic techniqes!

    Quote from Warby

    Pray that hessi won`t read it!

    Apart from that your tut covers the very basic techniqes!

    what makes a texture next gen ? the resolution the compression the color palette ? ... if i may ask

    thx warby. this is exactly what i think! why is this "next gen" when i see the tutorial it is using the same tools i used years before and i didn't call it next gen. ;0

    though it is nice that people contribute tutorials. thx for that. i really appreciate that kind of work!

  • Method
    • June 2, 2007 at 11:33 PM
    • #19

    Thanks for the comments guys. I fixed the CGTextures.com typo. What I meant by next-gen is that it's not painted and pixilated, but rather tweaked off photo. Maybe without steps for bump, spec and height I should remove next-gen word.

    Fixed intro:

    http://www.methodonline.com/texture_tutorial.htm

    PhilipK: Can you change "Texture Creation" to "Texture Creation From Reference" in the sticky?

    Any suggestion on what else you guys would like to see? Again, I'm no pro at this, it's just few people asked for the tutorial.

    Btw I'm using Photoshop CS3.

    -Method

  • Skjalg
    • June 3, 2007 at 12:15 AM
    • #20

    I'd like a good method for making the normal map and specular map for the same piece of texture?

    that way you can keep the "next gen" name

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