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Insurgency Trailer Release & Website Launch

  • DelaZ
  • May 23, 2007 at 1:28 AM
  • KoKo5oVaR
    • July 3, 2007 at 4:18 PM
    • #141

    [Blocked Image: http://kokosovar.free.fr/grah.gif]

    [Blocked Image: http://kokosovar.free.fr/ins2.jpg]

  • Ginger Lord
    • July 3, 2007 at 4:53 PM
    • #142

    Crashed/froze twice whilst connecting to server, shall try again later.

  • Sentura
    • July 3, 2007 at 4:58 PM
    • #143

    had no problem connecting or visually anything wrong, i have to say though, im not a big fan of 1 hit kills nomatter where on the body the hit is placed. if i wanted that i could go insta gib. plus it's not really realistic

  • Thrik
    • July 3, 2007 at 4:59 PM
    • #144
    Quote

    [Blocked Image: http://kokosovar.free.fr/grah.gif]

    Hahahahaha, is that smilie based on the ASCII one?

  • Nysuatro
    • July 3, 2007 at 5:00 PM
    • #145

    I am not able to connect to a server.

    Its very frustrating. very very frustrating ...

  • Nih
    • July 3, 2007 at 5:03 PM
    • #146

    Well, that was pretty disappointing. The mod is basically just BF2 without vehicles or HUD. And it's boring. What happened to mods trying to create something new and revolutionary instead of cashing in on the success of other games(or movies)?

    No offence to the leveldesigners and artists, they did a great job, but all that energy could have been spent elsewhere.

  • dux
    • July 3, 2007 at 5:06 PM
    • #147

    The mod is not to everyones taste. We will rename it to insurmite.

  • Psy
    • July 3, 2007 at 5:07 PM
    • #148
    Quote

    but all that energy could have been spent elsewhere.

    ...like the voice acting for a start.

  • Erratic
    • July 3, 2007 at 5:22 PM
    • #149
    Quote from Psycho

    ...like the voice acting for a start.

    It's academy award worthy and you know it.

  • KoKo5oVaR
    • July 3, 2007 at 5:29 PM
    • #150
    Quote from Thrik

    Hahahahaha, is that smilie based on the ASCII one?

    (Ŏ_Ŏ)

  • Psy
    • July 3, 2007 at 5:33 PM
    • #151

    I give up. I've got wireframe materials and error models again. The mod is broken.

  • Psyshokiller
    • July 3, 2007 at 5:37 PM
    • #152

    I gave it a try yesterday evening and today i played for several hours.

    It's a great mod. The only thing that lets it down is the sometimes annoying clipping and the extremely omnipresent stupidity of players. Also the cap points should be more regocnizeable as been said before in this thread. I'll keep on playing for sure! (and hope the stupid players die out someday^^)

  • Zeta
    • July 3, 2007 at 5:50 PM
    • #153

    brilliant art.

    needs a hud map

  • Chunks
    • July 3, 2007 at 5:56 PM
    • #154

    Well here are my impressions...

    Look and feel seems pretty professional.

    Two problems that stood out to me: I kept finding my self getting stuck on objects, in doorways, and on props. The walking/running animation looks like you are on a treadmill.

    And yeah, it needs a map big time.

    I kinda wish that your player was a tad more survivable, or at least you could be incapacitated to where a corpsman can patch you up.

  • KoKo5oVaR
    • July 3, 2007 at 5:56 PM
    • #155
    Quote from Zete

    brilliant art.needs a hud map & coders

  • Minos
    • July 3, 2007 at 6:50 PM
    • #156
    Quote from Chunks

    Two problems that stood out to me: I kept finding my self getting stuck on objects, in doorways, and on props. The walking/running animation looks like you are on a treadmill.

    Yeah those are the things that most annoy me as well. Just keep in mind that theres still a lot of work to do on the mod, it's not the final release and it is supposed to be flawless

    Just keep firing your impressions guys.

  • Ginger Lord
    • July 3, 2007 at 6:54 PM
    • #157

    Still have only got in one server once out of about 20-30 attempts. The server promptly then crashed/dissapeared.

  • Defrag
    • July 3, 2007 at 6:57 PM
    • #158
    Quote from KoKo5oVaR

    The trick of the piece of paper won't work in ins, because like operation flashpoint or redorchestra you aim with the elbow movements, so your line of fire won't be stuck in the center of the screen.

    Sounds like a good thing

  • JAL
    • July 3, 2007 at 6:59 PM
    • #159

    I like the release. I honestly think even as the first beta release for the mod,

    it's the best HL2 mod out there. The voice-acting needs some work, also

    the client keeps crashing on my pc but that'll probably be taken care of

    along the way once the updates and beta versions advance.

  • Bluestrike
    • July 3, 2007 at 7:39 PM
    • #160
    Quote from Erratic

    I don't believe. There may be in the manual, but I don't think in-game (yet).

    That's in there. When you stand in a capture zone, a few icons will appear under your compass showing how many players are required to start the capture progress. I believe it scales based on the number of players in the server

    I believe the commander has to assign his squad to a goal before anything shows up, and if the commander doesn't know how to do it it effects the whole squad :/

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