1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

What kind of questions were you asked at your interview?

  • Rick_D
  • May 18, 2007 at 1:56 AM
  • Rick_D
    • May 18, 2007 at 1:56 AM
    • #1

    Primarily aimed at the artists out there (which should be in abundance here at mapcore : ) -

    What sort of questions were you asked, were there any that had you stumped ?

    What kind of questions can I expect and do you have any links to articles/musings on the kind of thing companies ask you?

    Just trying to prepare myself as best as I can, any help is appreciated - thanks guys

  • Synthesizer
    • May 18, 2007 at 4:05 AM
    • #2

    I was mostly asked to just go more in depth into things I had written on my resume. Things like "What sort of things did you learn at school", "What did you do working at such and such place", and questions about my reel. They wanted to know what tools I used, what I had experience doing, etc. I got one that really stumped me, how to draw a square using two lines... After being shown one way I managed to come up with a way of doing it that the interviewer hadn't seen before, so that was cool.

    Then they wanted me to ask questions from them, that was the tough bit. I just sort of asked what their work flow was like, and other random things.

    My best advice is to just take it easy and don't be too formal. For me it mostly just ended up being a chat about what I was all about.

    I had 3 interviews, and 3 job offers, so I think I do ok in interviews

    Some good advice I got from a friend was that "Your reel shows them that you are right for the job, the interview is to show that you aren't wrong for it." Just don't do anything crazy and you should be alright.

    Good luck!

  • Rick_D
    • May 18, 2007 at 4:31 AM
    • #3

    Great advice, thanks synth

  • SixThree
    • May 18, 2007 at 7:13 AM
    • #4
    Quote from Synthesizer

    I got one that really stumped me, how to draw a square using two lines... After being shown one way I managed to come up with a way of doing it that the interviewer hadn't seen before, so that was cool.

    Show us!

  • KoKo5oVaR
    • May 18, 2007 at 7:57 AM
    • #5

    Yes, i'm really intrigued, with only 2 straight lines ?

  • hessi
    • May 18, 2007 at 8:45 AM
    • #6

    i didnt hear of this question before but i would take a piece of paper and make a square with one of the corners. like 2 lines painting and 2 lines of paper border. think different

  • Bic-B@ll
    • May 18, 2007 at 9:04 AM
    • #7

    draw two lines

    tear paper so you have two lines

    tear in half

    make box

    i thought of waht hessi said too

    that or you can draw two parallel lines starggered and fold two 45 degree angles across them and fold the paper over. it'll look like a box through the paper

  • Hourences
    • May 18, 2007 at 10:37 AM
    • #8

    Im currently writing a piece on that.

    The current questions I have, which are the most common ones I think, are:

    Quote

    Who are you? Can you describe yourself briefly?

    What have you worked on and made in the past?

    Why should we hire you?

    What kind of addition would you be to our team?

    Why are you interested?

    What's your best quality?

    What's your worst?

    Where and how do you see yourself in five years?

    What do you expect of your office? Any special requirements?

    Would you be interested in extra schooling?

    What kind of games do you like or dislike and why?

    Can you handle working full-time 40 hours a week on a project without getting bored or distracted?

    Can you handle a relocation without running into emotional trouble and homesickness?

    Display More

    If anyone has any other suggestions, feel free to reply and help me out as well

  • FrieChamp
    • May 18, 2007 at 12:24 PM
    • #9
    Quote from Hourences

    Im currently writing a piece on that.The current questions I have, which are the most common ones I think, are:

    If anyone has any other suggestions, feel free to reply and help me out as well

    What is the last game that you have played? What is your favourite game? What do you think of "xyzgame" ?

  • TeddyBear
    • May 18, 2007 at 1:55 PM
    • #10

    Two interesting questions I got were:

    Which game in history do you think looks best and why?

    What makes a game graphically excelling?

  • Zacker
    • May 18, 2007 at 5:21 PM
    • #11

    I went through multiple interview stages and interviews by different people and the questions they asked differed quite a lot.

    It was not as much talking about my portfolio pictures, which they as they said had had plenty of time to look at already.

  • Synthesizer
    • May 18, 2007 at 5:52 PM
    • #12
    Quote from hessi

    i didnt hear of this question before but i would take a piece of paper and make a square with one of the corners. like 2 lines painting and 2 lines of paper border. think different

    Yes, that was one way. You can also make 4 boxes by drawing crossing lines that extend to the edges of the paper, and 3 boxes by drawing two parallel lines.

    The "what is your favorite game" one was asked as well.

    At one place I did the multiple stages thing, but by the end, it was pretty much the same questions.

  • General Vivi
    • May 18, 2007 at 7:03 PM
    • #13

    yeah they wanted me to design a map on the fly on a white board XD

    i did ok tho

  • Synthesizer
    • May 18, 2007 at 7:10 PM
    • #14

    Wow, that's a bit intense.

  • Psy
    • May 18, 2007 at 7:53 PM
    • #15
    Quote from generalvivi

    yeah they wanted me to design a map on the fly on a white board XDi did ok tho

    You gotta tell us how that went!

  • Meotwister
    • May 19, 2007 at 4:00 AM
    • #16

    yes vivi... do tell

  • KungFuSquirrel
    • May 19, 2007 at 6:27 AM
    • #17

    that test question (or one of them, at least) is based on a map of mine that got cut or last I knew, it was.

    It's pretty commonplace for design and programming to have on-the-fly tests. I had one myself during my recent interview process (well, in two of the four hour-long sessions) and it left my head spinning afterwards, haha.

  • Rick_D
    • May 19, 2007 at 2:55 PM
    • #18

    any descriptions of the kind of tests or you going to be as vague as vivi

  • Taylor
    • May 19, 2007 at 5:30 PM
    • #19

    I was drawn a room layout and told to go mad with it, but that was for level design. I understand our artists get asked to model something beforehand, but nothing on-the-spot in the interview.

  • General Vivi
    • May 19, 2007 at 6:07 PM
    • #20

    they gave you an idea then told you it was in the "quake" universe so you had to base your map and ideas around that and there characters. I haven't played quake 4 yet *shock and flaming commence* so i asked if i could do mine in the hl2 universe and Corey was kind enough to let me do so

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™