1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

go-kart model

  • zaphod
  • May 15, 2007 at 6:34 AM
  • Grinwhrl
    • November 27, 2007 at 1:40 AM
    • #241

    wow, you have come along way with this, nice man! Looking great.

  • Skjalg
    • November 27, 2007 at 3:47 PM
    • #242

    Im with Per on this one, the characters need to be less SP and more Mario. (if that made sense )

  • zaphod
    • November 27, 2007 at 5:32 PM
    • #243

    I think I understand what you mean, the body proportions mostly?

    I don't have time to make any more revisions on him until we are at another stage with the game, I will keep my ears open for any more feedback on him. He looks much cooler with his default helmet and goggles on, (which is mostly the only thing you see sticking out from the kart besides his hands).

    I am not a proficient character modeler by any stretch of the imagination so I have been learning a lot so far.

  • Bic-B@ll
    • November 27, 2007 at 6:13 PM
    • #244

    my last request is for a leather cap as a helmet with those cool round goggles ala a real old pilot. plus the game would be incomplete without a cobra

  • zaphod
    • November 27, 2007 at 6:26 PM
    • #245

    haha, I was kind of wondering wtf you were talking about by tacking on the cobra at the end there. I was like, thats kind of wierd but you are right, snakes ARE cool.

    Then I realized you mean the car

  • Bic-B@ll
    • November 28, 2007 at 10:40 AM
    • #246

    it's the perfect style of car for the type of game

    i cant find a good example of the helmet, but the round leather skull cap with cool goggles ala a ww1 biplane fighter pilot, kinda like this but cookeyer:

    [Blocked Image: http://www.vintagebiplanerides.com/images/nick1L.jpg]

  • Furyo
    • November 28, 2007 at 11:09 AM
    • #247

    yeah the goggles could be Fangio's

    [Blocked Image: http://www.ddavid.com/formula1/images/1852270837.01fangio.jpg]

    I also kinda picture a helmet a la Belushi in Steven Spielberg's 1941

  • Gorion
    • November 28, 2007 at 1:21 PM
    • #248

    just like the main character from Psychonauts!

  • D3ads
    • November 28, 2007 at 2:40 PM
    • #249

    Oh wow this is looking superb!

  • zaphod
    • November 28, 2007 at 5:50 PM
    • #250

    yea those are very nifty goggles.

    I'm almost done modeling my 57 chevy, I will post a pic once I finish modeling and start moving on to uv/texturing.

  • zaphod
    • November 28, 2007 at 8:40 PM
    • #251

    [Blocked Image: http://nimblebit.com/57wire.png]

    some serious unwrapping to do after lunch

  • Bic-B@ll
    • November 29, 2007 at 3:51 AM
    • #252

    hah, that's awesome, i love it

  • dissonance
    • November 29, 2007 at 6:05 AM
    • #253

    Oh god, I am so down to play this!

  • st0lve
    • November 29, 2007 at 8:20 AM
    • #254

    Oh yes, perfect model.

  • zaphod
    • November 29, 2007 at 8:47 AM
    • #255

    all these Europeans watching this thread.

    I'm about to go to bed but I will probably post the finished texture version tomorrow when you are asleep.

  • zaphod
    • November 30, 2007 at 1:58 AM
    • #256

    finished texturing

    [Blocked Image: http://nimblebit.com/kart005a.png]

    [Blocked Image: http://nimblebit.com/kart005b.png]

    *edit* 1111 posts!

    *double edit*

    and the flat why not

    [Blocked Image: http://nimblebit.com/kart005_lum.png]

  • Skjalg
    • November 30, 2007 at 3:00 AM
    • #257

    now that is pimpin' ;D

  • Bic-B@ll
    • November 30, 2007 at 5:49 AM
    • #258

    needs fuzzy dice.

  • JohnC
    • November 30, 2007 at 7:21 AM
    • #259

    So.... hot..... and it's even got flames!

    On that note, can the flames be changed on the color slider?

  • zaphod
    • November 30, 2007 at 8:16 AM
    • #260

    as its hooked up right now the flames will always be a slightly lighter color than the main color picked. It would be entirely possible to add a separate selectable flame color but we don't have any idea yet how many colors we can do and still run on older cards. I think a separate flame color would be rad though, maybe I will hook it up tomorrow and take some more shots of different color combos.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™