Two things:
Quote from ginger_lordLooks ace.Minor nitpick:
Tyre tread is going the wrong way, if it hit water it would force all the water into the tyre, rather than out of it.
Edit: Well on the front view it is...the rear view is right...
A game where realism is of the utmost importance amirite lulz?! ![]()
Also you will spend 90% of the game looking at the vehicles from the rear, as it's a racing game right?
Not saying it's a good thing not to pay attention to the smaller details, and not saying it's a big job to flip the uv's - but I am syaing it's an incredibly low level crit that is frankly, in my eyes anyway, rather pointless.
Quote from seirgreat
I only suggest tu put antialiasing to rendered stuff
Zap has already said this, but I will say it again, he wrote some "words" in the "post" accompanying the "pic-char" that explained the lack of AA. Instead of just scrolling through looking for coloured pixels it might be nice to read the rest of the post as well. Saves you making rather silly posts that are null and voided by the original post. :roll:
Sorry for the rant but it's things like this that make mapcore rather painful to browse at times.
As for the latest models - very nice stuff, fits the theme perfectly and the textures are really well executed.
A+ ;D