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go-kart model

  • zaphod
  • May 15, 2007 at 6:34 AM
  • zaphod
    • May 25, 2007 at 4:59 AM
    • #41

    ok, having a bit of difficulty. I have animated a little in maya, but never more than one clip. How do you set up multiple anims on a skele? I have animated one pose but I keep trying to make new clips and start a new animation but I never get seperate ones. Anyone have character animating exp? Or know where to get more info about setting up characters in that respect?

  • hydeph
    • May 25, 2007 at 6:42 PM
    • #42

    racing stripes, flames, lightning bolts

  • Ginger Lord
    • June 3, 2007 at 5:06 PM
    • #43
    Quote from zaphod

    wow, you have a sharp eye!

    The tread also looks like the bumps on it are sticking out, rather than being recessed like on real tyres.

    Would be a pretty bad tyre to have raised bumps

  • zaphod
    • June 15, 2007 at 7:59 AM
    • #44

    ok, I said I was gonna do a track next, so I did a track.

    click for movie (16 megs)

    [Blocked Image: http://marshmonkey.googlepages.com/westdemo.jpg]

  • Mazy
    • June 15, 2007 at 8:34 AM
    • #45

    Whoa Zap, looks brilliant so far (Kart and level)

    Mario Kart <3

  • st0lve
    • June 15, 2007 at 10:39 AM
    • #46

    Love that level, great work!

  • Sindwiller
    • June 15, 2007 at 12:00 PM
    • #47

    Awesomness Zaph! Looks even better than TF2

  • Defrag
    • June 15, 2007 at 12:22 PM
    • #48

    That brought a big grin to my face. Really nice! My only suggestion would be adding some mario-kart esque rough ground around wide corners and also some shortcuts (though maybe there are some and I didn't notice ).

  • Zacker
    • June 15, 2007 at 1:36 PM
    • #49

    That level looks fantastic!

  • zaphod
    • June 15, 2007 at 4:52 PM
    • #50

    thanks guys! It's some good motivation hearing that from this bunch.

    I'm sure there is going to be a ton to tweak/change once I'm actually am able to drive on it. I also need to work on a better skybox solution since you see off the level a lot on that first sweeping turn.

    Up next is to figure out what the item boxes, and boost strips look like.

  • Mojo
    • June 15, 2007 at 6:21 PM
    • #51

    wow that level is quite awesome!

  • bitmap
    • June 15, 2007 at 11:04 PM
    • #52

    Ohh sssssnappp.

    that looks so good! awesome level!

    definitely going to watch this thread.

  • Erratic
    • June 15, 2007 at 11:20 PM
    • #53

    haha that was great. Not sure if I missed something but what are you gonna play it in? A current engine modded or something else?

  • zaphod
    • June 15, 2007 at 11:30 PM
    • #54

    right now we are working with ogre for rendering and racknet for networking.

  • bitmap
    • July 21, 2007 at 3:24 PM
    • #55

    needs more updates

  • zaphod
    • August 15, 2007 at 1:06 AM
    • #56

    boy don't I know : /

    I want to start another level soon, there just isn't enough time in the day . . . I might have to just quit my job and work on this full time!

  • zaphod
    • August 15, 2007 at 5:11 AM
    • #57

    I rendered out a little animation of the kart and rider with some animations on them to try and get back in the swing of working on this thing. Click on the image to see it.

    [Blocked Image: http://marshmonkey.googlepages.com/kart.jpg]

  • Bic-B@ll
    • August 15, 2007 at 2:19 PM
    • #58

    cute

  • bitmap
    • August 16, 2007 at 2:05 AM
    • #59

    will the game have that little reflection on the car and player?

    if so. awesome!

    looks really good!

  • zaphod
    • August 16, 2007 at 3:23 AM
    • #60

    Right now it will only have a cubemapped environment map for sure, but I'm certain reflections would be a possibility for those with good computers.

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