1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

go-kart model

  • zaphod
  • May 15, 2007 at 6:34 AM
  • zaphod
    • November 15, 2007 at 10:48 PM
    • #201

    we have a level with collision, a simplistic driving model and camera, and a rudimentary gui implemented.

  • PaulH
    • November 15, 2007 at 11:27 PM
    • #202

    I've been lurking on these forums for a while and following this thread since it started, it's all looking ace good job

  • zaphod
    • November 16, 2007 at 2:47 AM
    • #203

    this should turn into something interesting in the next couple days:

    http://nimblebit.com/

  • Rick_D
    • November 16, 2007 at 10:34 AM
    • #204

    I do hope you put in some gameplay elements other than just driving - it'll be a short lived game if it;s just mario kart without the bananas

  • madcow
    • November 16, 2007 at 10:03 PM
    • #205

    Like the ability to jump onto other peoples carts and kick them off if it goes fast than yours!

  • zaphod
    • November 16, 2007 at 10:53 PM
    • #206

    http://nimblebit.blogspot.com/

  • Furyo
    • November 16, 2007 at 11:17 PM
    • #207

    See, I can see myself being happier spending 20 bucks on this game than on a lot of the games currently out. It's just totally awesome, and if you can make it Mac compatible, you'd even have yourself a niche there maybe worth exploring. Especially if both Mac and PC users can play together.

    I'm thinking of long boring classes where students have laptops

  • Acumen
    • November 17, 2007 at 2:07 PM
    • #208

    alternative video download possibility please

  • zaphod
    • November 17, 2007 at 8:45 PM
    • #209
    Quote from Acumen

    alternative video download possibility please

    ?

    does that vimeo thing not work? A flash video is the last thing I thought anyone would have a problem with.

    I'm working on making a rim lighting video with spaghetti west, I think it's going to look a lot more noticeable than the shill mountain one.

  • Sindwiller
    • November 17, 2007 at 9:14 PM
    • #210

    Will it run on Linux?

    Looks really nice though Also, it would be nice to see some comparison shots with RIM enabled and disabled.

  • zaphod
    • November 18, 2007 at 8:17 PM
    • #211

    new video:

    http://nimblebit.blogspot.com/2007/11/r ... est-2.html

    and per request:

    [Blocked Image: http://nimblebit.com/rim.gif]

  • ⌐■_■
    • November 18, 2007 at 8:55 PM
    • #212

    cant wait!

  • Acumen
    • November 19, 2007 at 3:18 PM
    • #213

    yah well, i just dont have that flash thingie installed, neither do i want to do so

    but anyways the west shot looks very cool again

    prefering this kinda over snow atm

  • e-freak
    • November 19, 2007 at 4:03 PM
    • #214

    Do these rocks already have a normalmap? because they look very flat and a good normal map could help a lot (see TF2).

    Anyway: Great looking!

  • zaphod
    • November 19, 2007 at 5:46 PM
    • #215

    no, there is actually no lighting being done on the scene, so a normal map wouldn't do much unless we decided to add lighting into the calculation. Right now everything is baked vertex colors for speed.

  • aevirex
    • November 19, 2007 at 6:02 PM
    • #216

    Rim lighting looks to strong imo... but its definitly nice. I'd suggest you increase the contrast of the textures a bit, reduce the rim lighting a little and make the rim lighting a little colored.

  • dissonance
    • November 19, 2007 at 7:08 PM
    • #217
    Quote from aevirex

    Rim lighting looks to strong imo...

    I have to agree... can you change it to a yellow-er hue to make it look... hotter? Desert-er?

  • Jenn0_Bing
    • November 19, 2007 at 7:22 PM
    • #218

    Yeah, at the moment it gives a frosty glowy look, which looked fine on the snow map. But it doesn't fit as well with that theme imo.

  • FrieChamp
    • November 19, 2007 at 8:08 PM
    • #219

    I am having a Monkeystrike flashback after watching that snow track video:

    http://monkeystrike.planethalflife.game ... lause2.JPG

    Quote
    Quote from Furyo

    I can just see it....on Steam in June 08...Zaphod's first game for 9,95 and all of Mapcore bumping into each other remembering the glorious days of Super Mario Kart

    I can see that happening too! Go indie games! Go Zaphod!

  • dissonance
    • November 19, 2007 at 8:22 PM
    • #220
    Quote from Sindwiller

    Will it run on Linux?

    Hmm... yeah, is it opengl?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™