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Future Contest suggestions

  • von*ferret
  • May 10, 2007 at 9:22 PM
  • von*ferret
    • May 10, 2007 at 9:22 PM
    • #1

    You may place your suggestions on future contests and how we run them pre and post contest here.

    The purpose of this thread is not to get your hopes up but to get a sample of the feelings you guys have about contests. With this information moderators might be able to create more popular contests like the 1024 one we had. Please only comment if you're in fact willing to enter the contest.

  • Buddy
    • May 10, 2007 at 9:28 PM
    • #2

    As said in the other thread, a small sp map contest is good idea, but I would give it more time than 2-3 weeks.

  • JeanPaul
    • May 10, 2007 at 9:32 PM
    • #3

    And no custom content.

  • st0lve
    • May 10, 2007 at 9:37 PM
    • #4

    512x512

  • Buddy
    • May 10, 2007 at 9:41 PM
    • #5

    With custom content this time. Gameplay is priority though. No size limitation!

  • JeanPaul
    • May 10, 2007 at 9:41 PM
    • #6

    NO custom content!

  • Buddy
    • May 10, 2007 at 9:44 PM
    • #7

  • Bluestrike
    • May 10, 2007 at 9:49 PM
    • #8

    make the official submissions thread right away so you don't miss the thread if you forget to check a couple of days and asumed the other thread was good enough

    >

  • von*ferret
    • May 10, 2007 at 10:04 PM
    • #9

    If you have an opinion support it. For instance, if you dont want custom content, why dont you want custom content? A simple "no custom content" is a poor argument and could be easily ignored. Just my 12 cents.

  • mabufo
    • May 10, 2007 at 10:10 PM
    • #10
    Quote from von*ferret

    If you have an opinion support it. For instance, if you dont want custom content, why dont you want custom content? A simple "no custom content" is a poor argument and could be easily ignored. Just my 12 cents.

    Not everybody has the ability to create custom assets. This will give a huge advantage to the folks that do.

  • skdr
    • May 10, 2007 at 10:15 PM
    • #11

    I think scene based contest would be nice. Like "Make a Bridge-scene" or "beach-scene".

    These scenes could be more specific like "create a jungle bridge scene" or "create a stone age bridge scene" or something like that.

    Oh and I think we should use stock models and textures, no custom content. That's what I think is the best for everyone.

  • Quakis
    • May 10, 2007 at 10:18 PM
    • #12

    Limited amount of brushes to use to see how creative people can be with what they are allowed to use.

    Most interesting approach to using only 1 enemy type for a small singleplayer map, possibly limiting the size of the map as well to keep things balanced per entry.

    Most interesting approach to an "upside-down" map or "wierd-world" through the use of structure and lighting, while looking good and playing well in either DM/SP?

    Best and most interesting usage of 5 (or a little more/less) selected textures from the default resources to create any type of small scene. Or even, the best usage of either purple/green lighting in a scene, nightclubs don't count.

    All the above limited to the game's original content at hand. I don't know if these are any good but at least they're a change from size*size*size or "create dm map..." contests.

  • Erratic
    • May 10, 2007 at 10:19 PM
    • #13

    I'm for either custom or no custom. If it does get started, the focus will primarily be gameplay anyway (I'd hope) so having the option available is fine, doesn't mean you have to use it.


  • Vinny Testaverde
    • May 10, 2007 at 11:55 PM
    • #14

    How about using no content at all? Or no textures at least. Just have geometry of flat solid colors. Thats forces you to think about lighting, brushwork, architecture, the actual space etc, also gameplay and layout. could yield interesting results. Most modern architecture today uses little texture in their materials.

    examples:

    http://%7boption%7d

    http://%7boption%7d

    http://%7Boption%7D[Blocked Image: http://www.pbs.org/wgbh/pages/frontline/shows/sacred/art/sll9.jpg]

    http://%7Boption%7D[Blocked Image: http://www.post-gazette.com/images4/20061010denversh1_450.jpg]

    It will stretch the imagination more and you probably get the most original source engine maps.

    just a thought...

  • Zeta
    • May 11, 2007 at 12:45 AM
    • #15

    twice the size as last time, custom content

  • Sentura
    • May 11, 2007 at 12:56 AM
    • #16

    More "custom" content to be used (i.e. supplied by contest starter and can be used at will by the mappers).

    We've seen some vert maps here, to fully use the space of 1024^3...

    How about 2048*2048*1024? (same height, more horizontal)

    singleplayer maps would be cool as well. it's been a while since i've seen any mods or anything for hl/hl2sp, so i'd like that.

  • insta
    • May 11, 2007 at 1:48 AM
    • #17

    If we did a singleplayer contest (and I'm talking small scale, keep that in mind!) we'd get _alot_ of attention/interest from these here internets, since everybody craves more SP for HL2. Even if only 3-4 maps were actually completed and submitted it would be a success.

  • mabufo
    • May 11, 2007 at 1:55 AM
    • #18
    Quote from insta

    If we did a singleplayer contest (and I'm talking small scale, keep that in mind!) we'd get _alot_ of attention/interest from these here internets, since everybody craves more SP for HL2. Even if only 3-4 maps were actually completed and submitted it would be a success.

    What qualifies as a small scale singleplayer level? An arena type thing? Lost Coast sort of short?

  • Evert
    • May 11, 2007 at 2:00 AM
    • #19

    We could easily have the same as we had on the 1024 contest, but larger.

    Like 'make a singleplayer level 2048x2048 units', that will force people from not doing the typical corridor running action, but more focus on ONE situation.

    More like a little gameplay element that could be like "oh this is the time I'm introduced to this type of level miniboss thingy".

    Like, "Hold the barricades, omfgbbq the fuckers are breaking through, kill them, omfg gunship ahead go collect that rpg they're keeping in their safe and destroy it!!!"

    Like 5-10 minutes gameplay that takes place on one location, to see who can make the most out of it.

    Edit - custom content should really be up to the person making it, but most time should prolly be spent on the actual layout and scripting to make it hella phunnn.

  • insta
    • May 11, 2007 at 2:05 AM
    • #20
    Quote from mabufo

    What qualifies as a small scale singleplayer level? An arena type thing? Lost Coast sort of short?

    I was thinking "boss fight", or atleast one enviroment which is used to have a great battle. An example would be fighting a strider in a somewhat open courtyard, fighting waves of Combine in a multi-floor enviroment, fighting one of those large Ant Lion thingies etc.

    I also think we should impose a size limit, and possibly only use stock content except for possibly additional content provided by the contest itself so that people don't get too carried away and fail to produce anything at all. Remember we had to delay the 1024 contest like 3 times, and that was somewhat "simple".

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