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Demo Reel

  • Rick_D
  • May 3, 2007 at 8:33 PM
  • Rick_D
    • May 3, 2007 at 8:33 PM
    • #1

    Please give me some feedback on this, I will be applying to places as soon as I get this finished so crits are welcome, I've already reworked this a fuck-ton of times and built the graveyard to add some diversity (and threw in some other mediocre stuff to make it less boring).

    Anyway, 70mb, quicktime format.

    http://rick.abort-n-stuff.com//Misc/dem ... .com%29.7z

    Thanks.

  • Dodger
    • May 3, 2007 at 9:02 PM
    • #2

    thanks, my computer hanged because of your video that caused it.

    anyway..

  • twiz
    • May 3, 2007 at 9:06 PM
    • #3
    Quote from Dodger

    thanks, my computer hanged because of your video that caused it.anyway..

    And that is clearly all Rick's fault. Rick you are hereby banished from the internets. Good day.

    You already know I think your demo is seksy. The music is awesome

  • Rick_D
    • May 3, 2007 at 9:16 PM
    • #4
    Quote from Dodger

    thanks, my computer hanged because of your video that caused it.anyway..

    Actual information would be nice; operating system, codecs installed, media players installed, version of quicktime, ram, gfx card, sound card - anything that may be of use to me to find out why it caused a problem. Just telling me it caused your computer to hang is like telling me you are an idiot. Tell me something I am not already clearly aware of, thanks

  • Dodger
    • May 3, 2007 at 9:22 PM
    • #5
    Quote from Rick_D

    Actual information would be nice; operating system, codecs installed, media players installed, version of quicktime, ram, gfx card, sound card - anything that may be of use to me to find out why it caused a problem. Just telling me it caused your computer to hang is like telling me you are an idiot. Tell me something I am not already clearly aware of, thanks

    then I'm going to tell you what you are not clearly aware of:

    the biggest amusing fact:

    In a weird way, you can become friends with your problems

  • Acumen
    • May 3, 2007 at 9:29 PM
    • #6

    i really dislike that grunge brush filter over the entire video. doesn't do it any favor, imo and i don't see any reason for havin it. just distracts the viewer from the content. the details on the table could be shown in closeup, as well, I'd say. but apart from that it looks nice

    the source models just scream for an ingame walk, imo. i mean renders and screens are nice, but nothing speaks more about the work's quality than actual ingame movement videos

    I'd definately include that ! i know, you already put lot of work into the reel, but i think it'd be totally worth it

  • General Vivi
    • May 3, 2007 at 9:32 PM
    • #7

    i would consider putting lighting in you 3d turn about of your building. Looks boring just flat with a black background. Maybe you can add some nice lighting and maybe a differen't background color or somthing ?

  • Rick_D
    • May 3, 2007 at 9:51 PM
    • #8

    mmhm perhaps - it took so long to render it out - and it does have lighting in there unless you mean a background with some heavy lighting akin to the graveyard scene?

    Thanks for crits I will take them into account and make a short run through of the source level (I didn't do any level design, I should mention, just the props) - I'll look into putting a sky behind the building and rendering it with some more intense lights.

    Do you think there's anything I should remove, or not have so many spinning shots (which don't let you look at the detail imho - just wanted something other than plain screenshots), etc

    Anyway, thanks for crits.

  • insta
    • May 3, 2007 at 9:53 PM
    • #9

    Lose the grunge filter, get a mapper friend of yours to do a more impressive scene of the Source stuff, maybe remove the grass-planes from the graveyard scene and maybe show only the textures/UVs of the Source stuff in full-view.

    Good luck with your job hunting!

    *By "more impressive" i mean something you can show up close. Right now its hard to make out any details.

  • Rick_D
    • May 3, 2007 at 10:14 PM
    • #10

    ok cheers - makes sense

  • Zeta
    • May 3, 2007 at 11:48 PM
    • #11

    imo your whored that building out way too hard during the video. Must've seen the same thing 13 times

  • MrBaracuda
    • May 4, 2007 at 7:13 AM
    • #12

    So, had any calls by hot industry sluts who wanna hang out with "Mr Grunge-Brush" yet?

  • JAL
    • May 4, 2007 at 8:11 AM
    • #13

    Looks good, and what Acumen said.

  • FrieChamp
    • May 4, 2007 at 1:42 PM
    • #14

    Okay here is my take on it:

    I also "liked" the music but I found it to be quite out of place honestly, doesn't really give a serious impression

    I also liked the building, but as mentioned before, it's getting way too much screentime in comparison to the other stuff. Maybe because it is the only scene you are really happy with and the rest is of less quality? Doesn't necessarily need to be that way, but it gives the impression.

    As Acumen said, for instance foliage models, rocks, textures, the huts, the tower only get 2 screenshots. By the time I read through what you made in that scene, it's already gone again. Some close ups and ingame footage would be good here I think.

    The dinner table scene looks a bit underwhelming, I dont think it's working to your benefit when you put it in the reel.

    The door, the graveyard, the cart look solid I guess, but I'm not sure if that's enough for getting you a job as an environment artist.

    I'm not an artist and I'm a bit spoiled by fancy next-gen shaders , but if you don't have enough "wow" material to show yet, you might want to sit down and crank out some more complex props and scenes and make sure you get it right the first time you send out the applications.

    Check out some reels of other people who did environment art for the source engine. Stuff for ND, like S47ns or "Robert Briscoe's" reel ( http://www.littlelostpoly.co.uk/ ) come to my mind. Just to see what you are up to.

  • Spellbinder
    • May 4, 2007 at 1:48 PM
    • #15

    I of course liked because i just started to fiddle with max, so it looks great in my eyes. But liste to Frie and Acumen and the rest that knows this stuff. GG on making something for your future though, keep it up!

  • Furyo
    • May 4, 2007 at 3:08 PM
    • #16

    I only just watched the reel so here's my take on it. As Frie said, I'm also not a level artist, and I have almost no knowledge of max.

    - The brush "overlay" on the whole video needs to go. It deters the whole reel because your stuff doesn't look as natural. Besides some may think you thought you needed to add that to give it more quality, so you may be sending the wrong message

    - The Source renders could use some more detail. The impression I got when viewing the video was that you wanted to show your models, at least that's what I understood from the text. The thing is your models will only look good if what surrounds them is of similar quality, and it's not the case right now.

    - The models both look good and optimized (again, from my limited knowledge)

    - The music doesn't fit.

    - Smooth out the transitions, especially at the beginning of the reel, and take your time. I felt rushed as I looked at the video, because I almost never had the time to really focus on a specific area to look at details. The impression that remains is that none of it was terribly sexy, when it may not particularly be the case.

    Keep it up, there's room for improvement but if you follow those few pointers, I'm pretty sure you'll like your reel even more too. Good luck for the job hunt

  • Sindwiller
    • May 4, 2007 at 3:26 PM
    • #17

    1.1 MB/s, sweet host

  • Rick_D
    • May 4, 2007 at 5:11 PM
    • #18

    yes unfortunately I started working with video editing when I started the reel - so my experience with making stuff look nice and smooth is not great. I am only making it 90 seconds +- long - and some people want longer to look at the pieces (pause button anyone?) and others think there should be more to show - there's is no middle ground it seems; and it's difficult for me to please everybody because I doubt everybody here is in the business of hiring people (aside from a select few who are leads etc) and they are looking at different things I guess.

    I'm not trying to get into level design, level design is shit and boring (sry ), I'm interested in doing environment art, the props that build up the detail in a level etc. So yeah, I'll work on doing something to it and improving it - appreciate the crits gents.

    Oh and singwiller: mbp/s +- Iuth7 % *7^HTaQ

  • ⌐■_■
    • May 4, 2007 at 5:26 PM
    • #19

    I got ''Incorrect commandline'' When I tried to open it??

  • Rick_D
    • May 4, 2007 at 5:49 PM
    • #20

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