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this is the Fallout 3 teaser countdooOOooown

  • KoKo5oVaR
  • May 2, 2007 at 5:11 PM
  • BioPulse
    • June 8, 2007 at 3:46 PM
    • #181

    And that's.....bad?

  • Thrik
    • June 8, 2007 at 5:20 PM
    • #182

    No, and I wasn't implying it was. You must have misinterpreted what I said.

  • Minos
    • June 8, 2007 at 6:51 PM
    • #183

    I think you guys are just being too picky, the graphics look awesome to me. The game must be HUGE, they just can't keep the same level of detail on every small object, otherwise the game is gonna take 10 years to be made.

    There's a huge difference between an action FPS game and a massive RPG world. You need 100x more props on a huge RPG game than on an action FPS with just a few levels.

    And I can't believe fallout fans are disappointed by the looks of a teddy bear and a steering wheel, when the original fallout games had only good humor and a good storyline. C'mon, stop being such assholes guys.

  • Sentura
    • June 8, 2007 at 7:12 PM
    • #184
    Quote from Minotauro

    otherwise the game is gonna take 10 years to be made.

    speaking of which, where is duke nukem forever... it must have srsly raw graphics by now

  • st0lve
    • June 15, 2007 at 10:43 AM
    • #185

    http://www.nma-fallout.com/forum/viewtopic.php?t=36854

    Quote from Tannhauser

    The July issue of Game Informer, which has Fallout 3 as the cover story, hits shelves on June 18th; subscribers receive their issues a few days earlier. Sallokin on the NeoGAF forums claims to be in possession of this issue, and has been relaying information he says is from the magazine.The article is based on an hour long demo GI was given. I'll list the high points- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version sucked balls.- Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.- You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older and take tests to determine the initial layout of your skills and traits.- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.- Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.- Karma system returns[. . .]It doesn't say anything specifically about party members, but there's a section that talks about how integral NPC's are to the game, and that a lot of the progress in the game will be made via quests.EDIT. A little caption under a screen shot says you'll be able to hire henchmen to help you out but this is definitely not a party based game. Also Bethesda confirms that there'll be a dog in the game.[. . .]As a matter of fact they do. The game does not scale like oblivion, so if you enter a high level area expect to be promptly murdered.Also, I just read a little caption.Level cap is 20.Definite ending to the game, but there are 9 - 12 possible endings.[. . .]It is XP based. Most of your XP comes from quests.Keep in mind that there is no confirmation on this information, it may be entirely false.

    Links:

    Where's my Fallout 3 teaser Bethesda?! thread at the NeoGAF forums.

    New Fallout 3 Info from GI thread at the NeoGAF forums.

    Thanks to Autoduel76 for bringing this up in our forums.

    Battle system sounds like crap, first person shoot :S And action points. Why care to use your action points when you can just use your mouse and aim? SHIT.

  • Mazy
    • June 15, 2007 at 12:11 PM
    • #186

    Hmm yeah, the battle stuff does sound kinda weird from what it says, but overall it also sounds like most of the game is gonna be as it should (Mmmm gory).

  • Sentura
    • June 15, 2007 at 2:46 PM
    • #187
    Quote

    - Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.

    i live for this

  • Minos
    • June 15, 2007 at 4:38 PM
    • #188

    interseting. The new battle system sounds kinda weird indeed.

  • skdr
    • June 16, 2007 at 11:03 AM
    • #189

    Holy shiet. New screenshots!

    http://nma-fallout.com/forum/viewtopic.php?t=36877

  • dux
    • June 16, 2007 at 2:21 PM
    • #190

    I remain skeptical.

  • Buddy
    • June 16, 2007 at 3:45 PM
    • #191

    GIMME GIMME!!!

  • ReNo
    • June 16, 2007 at 3:51 PM
    • #192

    Sounds like what I was hoping for actually, I'm hopeful

  • st0lve
    • June 16, 2007 at 4:07 PM
    • #193

    Cons:

    The battle system (VATS) sounds like crap. It's a pretty much useless system when you got enough bullets or is using a melee weapon. I mean they don't want to make it an FPS game, but still, that's what they are doing. It's a shame they will actually use the Fallout 3 name, insted of a spin off name that the game deserves. It's listed as an Action RPG

    Mini Nuclear Launcher? What the fuck, is this a joke? "Fatman"? God.

    I don't understand why they spend so much time explaining all the G.O.A.T, S.H.I.T system during character creation, it will take what? Max 5 minutes when you know what you want?

    Camera; First person or 3rd over the shoulder camera? It's clearly that it will be just a crappy port of the PC players. Who to blame, the money is in the consoles anyway.

    Too many mutants, what the fuck. Mutants are the the most boring people to fight except from the aliens. It's all about killing raiders, slavers and tribals (or being one of the ones above!). And they look dead ugly (not in a good "ugly mutant style), and they have maces, and not a heavy machine gun. Is this the proof that FO3 will be Oblivion with gunz?! Even in Tactics they atleast had grenades.

    Pros:

    Graphics look ok, it's gorey, lots of things to care about (water, rads etc.)

  • Minos
    • June 16, 2007 at 4:17 PM
    • #194

    oh boy I want that game now

    Vault 101 ? hmm

  • KoKo5oVaR
    • June 16, 2007 at 4:22 PM
    • #195

    http://www.nma-fallout.com/forum/album_ ... ic_id=2276

    Facial animation ? voice actors ? oblivion ? OH NO !!!!

  • dux
    • June 16, 2007 at 4:39 PM
    • #196

  • ReNo
    • June 16, 2007 at 4:54 PM
    • #197
    Quote from st0lve

    I don't understand why they spend so much time explaining all the G.O.A.T, S.H.I.T system during character creation, it will take what? Max 5 minutes when you know what you want?

    I think it makes sense they focus on it, because character creation is a big deal in western RPGs. Also, people were always getting pissy that FO3 wasn't gonna use the SPECIAL system with traits, perks, etc.., so they are demonstrating that, essentially, it does.

    Quote from st0lve

    Camera; First person or 3rd over the shoulder camera? It's clearly that it will be just a crappy port of the PC players. Who to blame, the money is in the consoles anyway.

    It isn't like those viewpoints didn't exist until consoles started using them though. I wouldn't be surprised if the game had a more console slant, but I don't think changing the camera to first/third person is "clearly" a sign of it being a "crappy port" on the PC.

    Quote from st0lve

    Too many mutants, what the fuck. Mutants are the the most boring people to fight except from the aliens. It's all about killing raiders, slavers and tribals (or being one of the ones above!). And they look dead ugly (not in a good "ugly mutant style), and they have maces, and not a heavy machine gun. Is this the proof that FO3 will be Oblivion with gunz?! Even in Tactics they atleast had grenades.

    It doesn't say anywhere that mutants won't have guns; you can't assume that just because a few of them had melee weapons. Plenty in the original games had sledgehammers and things too. Did they say that mutants make up the bulk of the enemy? I might have missed that, but I don't think they did. The "quest" they document in the article shouldn't be assumed to represent everything in the game.

    Quote from Minotauro

    Vault 101 ? hmm

    Yeah, does seem a bit of a large number doesn't it? I always thought there would be about 30 of them or so...

    Quote from KoKo5oVaR

    Facial animation ? voice actors ? oblivion ? OH NO !!!!

    You didn't honestly think, or even hope, it was gonna have no facial animation and text only dialog did you? Honestly? I guess the 3-general-voice-actors Oblivion might be a reason to worry though...

  • KoKo5oVaR
    • June 16, 2007 at 5:09 PM
    • #198

    Ofcourse reno i know, it's just that the fact of hiring voice actors will certainly restrain the complexity of the dialogues in the game which is a shame, or maybe they'll need to add a dvd for the voice acting.

  • ReNo
    • June 16, 2007 at 5:11 PM
    • #199

    Yeah it is a bit of a worry on that front. I guess it might have been nice if they had used voice acting for important characters and text for general NPC's, but when you're running around a "new tech" game a heavy reliance on text would seem pretty jarring.

  • Metal-la-la-la
    • June 17, 2007 at 12:22 PM
    • #200
    Quote from KoKo5oVaR

    Ofcourse reno i know, it's just that the fact of hiring voice actors will certainly restrain the complexity of the dialogues in the game which is a shame, or maybe they'll need to add a dvd for the voice acting.

    The problem in oblivion was not really the number/size of the voice dialogs, because it was pretty good. No. The problem was that there was only 10 different voices or so, that our answers (which don't need any voice) were very limited, as well in number as in size (most of the time, we had stuffs like "yes i want to...", finishing by "..." so you couldn't know what you were about to reply, which is incredibly stupid in a RPG in my opinion) and also some behavior problem in the voice (during a speech, a NPC could talk in an angry way, then say the next sentence in a very calm way..then become extremely angry in the next sentence)

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