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Competition: HL2DM 1024-unit Official Entries

  • von*ferret
  • April 29, 2007 at 9:22 PM
  • JeanPaul
    • May 1, 2007 at 4:42 AM
    • #81

    Double post!

    Looks like there are absolutely no solutions for my issues with my map, so I cant be apart of this competition anymore unless someone comes up with something (maybe more time?)

  • FMPONE
    • May 1, 2007 at 4:46 AM
    • #82
    Quote from JeanPaul

    Double post!Looks like there are absolutely no solutions for my issues with my map, so I cant be apart of this competition anymore unless someone comes up with something (maybe more time?)

    just ask around until someone can fix it, I'm sure we can facilitate some NUB NOT BEING ABLE TO COIMPILE JEEZZZ ;p

  • merkaba
    • May 1, 2007 at 4:48 AM
    • #83

    yanked

    Well, I got it done in time...it's got some problems, but nothing major. I have no idea how it plays! So please tell me ^^

  • JeanPaul
    • May 1, 2007 at 5:01 AM
    • #84

    The interior is pretty impressive.

  • JeanPaul
    • May 1, 2007 at 5:04 AM
    • #85

    Double post again!

    Looks like I got it to compile!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (extra !'s for added excitement.)

    I am going to do a daytime compile overnight and then am going to set up the spotlights for a nighttime compile tomorrow. Is there anyway I could get a few extra days? JUST ONE DAY? Or something?!!?

  • Buddy
    • May 1, 2007 at 5:12 AM
    • #86

    yanked

    Big thanks goes to NEXUS for playtesting.

    I know there are places that could be improved, but really, it's 6 am here I want to sleep and deadline is fucking near, and hopefully these things shouldn't be too retarted when you play. ( i mostly think about that empty room).

    EDIT: BTW, I hope the map is not too dark, it looks allright on my LCD, Nexus said it was damn dark outside the buildings on his CRT so I increased the ambient, I hope it's good.

    Also, updated dll link.

  • Zeta
    • May 1, 2007 at 5:14 AM
    • #87

    that stone texture looks so good next to lights / in darkness :tard:

  • Buddy
    • May 1, 2007 at 5:19 AM
    • #88

    updated post.

  • KungFuSquirrel
    • May 1, 2007 at 5:36 AM
    • #89

    Merk, that second shot on the interior makes me think of Kameo (in a good way). Cool stuff!

    Some really awesome stuff here, guys. Peris, you came out of nowhere with that map.

  • FMPONE
    • May 1, 2007 at 5:42 AM
    • #90

    Holy shit peris nice stuff >.>

  • Zeta
    • May 1, 2007 at 5:52 AM
    • #91

    clearly not going to be able to finish adding ents and shit in time to finish it (wouldve loved to have not skimped on details for time's sake as well but w/e)

    so heres what we would've been complaining had shit gameplay;

    dm_coex

    [Blocked Image: http://i14.tinypic.com/4klfs04.jpg]

    [Blocked Image: http://i17.tinypic.com/4v3r09e.jpg]

    [Blocked Image: http://i14.tinypic.com/6csbshz.jpg]

    [Blocked Image: http://i18.tinypic.com/6fajnuu.jpg]

    [Blocked Image: http://i17.tinypic.com/5zfwa55.jpg]

  • von*ferret
    • May 1, 2007 at 6:00 AM
    • #92

    are you going to offer up a download?

  • Zeta
    • May 1, 2007 at 6:02 AM
    • #93

    ack i guess, give me 15 mins and ill have it ready

  • Minos
    • May 1, 2007 at 6:08 AM
    • #94

    I managed to finish my map in time (I had problems with my ISP for the past 3 weeks so steam would not start up) and I'm now compiling it now. Should be done in less than an hour.

  • FMPONE
    • May 1, 2007 at 6:17 AM
    • #95

    I'm just thoroughly impressed with everyone's entires so far, this is really way more participation and effort than I had expected. You guys whooped some ass, I'll most deffinitely be participating in our next contest after this turn out

    Congrats to everyone involved and thanks for the inspiration~

  • Zeta
    • May 1, 2007 at 6:54 AM
    • #96

    adding guns etc and then ill upload

  • Psyshokiller
    • May 1, 2007 at 7:14 AM
    • #97

    Same here. Hope it's not too late.

  • Minos
    • May 1, 2007 at 7:39 AM
    • #98

    Compile almost done... I had to recompile the map because a damn ladder stopped working

  • Sa74n
    • May 1, 2007 at 8:53 AM
    • #99

    nice work everyone!! thats a large amount of high quality entries there.

    reno's is definitely one of my favorites

  • Minos
    • May 1, 2007 at 8:56 AM
    • #100

    I couldn't manage to fix the ladder bug (I recompiled the map like 3 or 4 times ) but it's too late now I guess... anyways, thanks to mamus for the screenshots and tech help.

    yanked

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