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The toughest game levels/missions

  • D3ads
  • April 15, 2007 at 1:20 PM
  • ifO
    • April 17, 2007 at 12:56 PM
    • #61
    Quote from Spellbinder

    Actually i am playing Turok 2 over again and while it is not that tough enemy wise its hard as hell to get around. I allways get lost.

    Yeah I seem to remember I found that game more 'tedious' than hard.

  • Meotwister
    • April 17, 2007 at 1:05 PM
    • #62
    Quote from VoodooBenshee

    i remember an older game, NES times. The game s called "top gun" - and if you finished a mission you have to land on a aircraft carrier - and damn fuck, my plane crashed every time because i was to fast/high/low what ever and the help was just a big joke.i sold that fucking game .... because i always had to retry the damn missions and its shit that the landings are done after 30 retries - i think this was the frustrated game i ever played

    haha omg yeah that was ridiculous... you'd spend all that time shootin the .. air mines or whatever and the other planes and then you'd fuck up the landing... good tiimes there.

  • jaboo224
    • April 18, 2007 at 9:43 AM
    • #63

    i remember restarting the "worlds collide" mission on one of the half life games millions of times

  • Will
    • April 18, 2007 at 10:33 AM
    • #64

    Does anyone remember that "Frosty the Snowman" game for the Commodore 64? It was a 2D sidescrolling plaformer. I seem to remember it being frustratingly hard. Mind you it might be that because I was like, 8, when I played it and now could be remembering it as harder than it really is

  • twiz
    • April 18, 2007 at 4:41 PM
    • #65

    Black and White when your animal dude got taken away. That was just fking annoying. "oh, you've put 40 hours into shaping this character? Well he's gone, whatcha gonna do now!? HAHAHAhahaha" I gave up after one day of trying to get him back. Shame too, that was a good game until that point.

    Commander Keens, the first trilogy. 4-5-6 aren't terribly hard, but 1-2-3 are just rediculous.Especially 2. If it wasn't for the damn 2 button firing it wouldn't be quite so impossible. But in Keen 4, the hidden level, Pyramid of the Forbidden, on hard mode -- HAH. Impossible. In 5 and 6 the hidden levels aren't difficult as they are just fun mega-point levels.

    Recently I've been playing Fallout 2 since everyone's been talking about it, and it was quite difficult just getting started, with no armor, no skills, and a mediocre weapon, it is difficult to kill anything at all, so most of it was spent sneaking around and trying to steal/find enough stuff to get some armor, and running from geckos. Once you get a bit of an arsenal built up it gets a lot easier.

  • kleinluka
    • April 18, 2007 at 5:29 PM
    • #66

    every level of the Megaman series on the Gameboy.

  • FrieChamp
    • April 18, 2007 at 5:38 PM
    • #67
    Quote from kleinluka

    every level of the Megaman series on the Gameboy.

    qft

  • Alf-Life
    • April 18, 2007 at 11:39 PM
    • #68
    Quote from ifO

    That WizPig boss on Diddy Kong Racing

    Yeah... although I played it again recently and it's not that hard once you master the game (i.e. it's not blatantly unfair like other bosses)

    Having said that, I will mention another Rare game; Jet Force Gemini. Mizar at the end was an absolute bastard. I think I played all evening for like 6 hours and couldn't beat him. Got home the next day and did it within the first half hour.

    Why do we gamers love these games that punish us so much? Is it the sense of achivement?

    That's why I personally love some of the hardest Legendary checkpoint battles in both Halos... and I don't feel as bad if I find a little geometry exploit because it's so fucking hard already, I feel like I've achieved it. (The boarding of the Truth & Reconciliation in Halo 1 against those cloaked Energy Sword elites was a bastard, as was the Pelican Bay at the start of Halo 2)

  • JAL
    • April 19, 2007 at 5:46 AM
    • #69

    Ninja Gaiden on Xbox.

    Battletoads on SNES was HAAAARD. We played that game for days and

    days with my friend and it was such a joy when you finally finish the game

    Recently I've been having a hard time dealing with the BOSS levels

    on Children of Mana (Nintendo DS)

  • Mkz
    • April 19, 2007 at 7:49 AM
    • #70

    cant really say...

    GTA missions were easy. but i haven't played many games. some of GTA3 missions with time. (i got stuck in one of those ~few years ago and stopped playing the game. it was easy when i tried it again last year.)

  • Pinky
    • April 19, 2007 at 3:01 PM
    • #71

    But nothing beats Ghosts 'n Globlins on good old NES imo, not really missions though.

  • Spellbinder
    • April 19, 2007 at 4:10 PM
    • #72

    Thank god some one else thought Ghost and Goblin´s was hard! I saw it when i browsed through some old Amiga/C64 games but i didnt say i thought it was hard because ppl might start laff at me. Thank you!

  • MJ
    • April 20, 2007 at 3:16 AM
    • #73
    Quote from zeon

    the mafia race is pretty hard. but once you know the car, you can do it in 2 or so tries. but a mission later on a dock was so damn annoying... couldnt figure out what to do..

    omg the mafia race was bullshit

    i had to download a save after that part.

    Quote from Thrik

    2. The final boss in Beyond Good and Evil, which throws a number of cheap tricks at you including the much-loved "reverse your controls" attack, made infinitely harder due to it being 3D and you needing to continually attack the boss while in this state.

    play the PC version, it makes it easier by turning your keyboard upside down!

  • D3ads
    • April 24, 2007 at 7:06 PM
    • #74

    Heh, that cunting harbour in Mafia made the racing mission seem like a stroll in the woods... fucking snipers everywhere!

  • dux
    • April 24, 2007 at 9:19 PM
    • #75

    I also found all the op flash missions insanely difficult as the AI would never miss and always knew you were behind vegetation... actually they always knew where you were it was a 24/7 AI wall hack job it sucked. I always ended up getting popped by some guy 100 miles away. God that game was frustrating yet rewarding at the same time.

  • Rokusho39
    • April 24, 2007 at 9:57 PM
    • #76

    http://%7boption%7d

    I think i have found the hardest level ever

    Mario never had it so tough.

  • NykO18
    • April 25, 2007 at 9:04 AM
    • #77

    More recently, I think I could mention Zelda: Twilight Princess.. The game's not so hard at all, but there's a place in the game that can become VERY frustrating after a while, it's the "Cave of Ordeals" in the Gerudo Desert.

    You have to fight through 50 levels full of monsters in a row without any chance to get out and regain some health. Not only that the last levels become a real pain in the ass by fighting dozens of enemies or even three of the toughest monsters of the game at the same time (and believe me, they're not sissies), but you also have to face the decisions of the f*cking great fairy. : "Oooh, you played two hours and you wasted everything you had in your inventory to get to the level 40 and you don't even have the power to break ice blocks ? That's tooooo bad ! I'll bring you back to the surface and you'll come back later and restart everything from the begining ok ?".

  • Thrik
    • April 25, 2007 at 9:21 AM
    • #78

    Hahaha, I'm only in the Goron dungeon at the moment but I've heard many people mention the Cave of Ordeals bitterly. Not looking forward to that.

  • TeddyBear
    • April 25, 2007 at 9:39 AM
    • #79

    "High Security Compound" in Tomb Raider III, took me 1 year to complete (I was 12/13 at the time)... man it felt good!

  • Warby
    • April 25, 2007 at 9:43 AM
    • #80

    that mario level is fucking intense D:

    thats some home brew right ??? thats not from "the lost levels" right ? i remember those to be mega hard as well

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