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dm_megawatt

  • Raminator
  • April 7, 2007 at 4:40 AM
  • Raminator
    • April 7, 2007 at 4:40 AM
    • #1

    Screenshots:

    [email protected]
    - MSN: [email protected]
    - URL: [/list]http://raminator.netKnown bugs/issues:

    • - None at time of release.

    Thanks to:

    • -

    OnboardError for help with hosting and bug trapping.
    - The Black Mesa developer team for playtesting.

  • Meotwister
    • April 7, 2007 at 5:33 AM
    • #2

    love the shadows on those 2 shots... pretty good looking dm map overall.

  • Minos
    • April 7, 2007 at 6:17 AM
    • #3

    wow, I love the 3rd shot. Definately gonna give it a try~

  • Spellbinder
    • April 7, 2007 at 6:31 AM
    • #4

    Looks sweet! I´m kind of sad i dont play DM

  • General Vivi
    • April 7, 2007 at 9:23 AM
    • #5

    very nice ! might just bust out the old Dm just for dis

  • Furyo
    • April 7, 2007 at 10:52 AM
    • #6

    Those lightmaps are scary Good looking shots too!

  • insta
    • April 7, 2007 at 11:01 AM
    • #7

    Shot 3 could use some softer shadows, but apart from that it's very nice work.

  • JamesL
    • April 7, 2007 at 11:06 AM
    • #8

    Nice looking work mate. Been playing a lot of DM at work lately, I'll add this to the rotation and see what folks think of it.

    Are you the same Raminator who is mod at HL2 world?

  • Raminator
    • April 7, 2007 at 11:40 AM
    • #9

    Thanks for the kind words, guys. I hope you have as much fun playing it as I did building it.

    Quote from JamesL

    Are you the same Raminator who is mod at HL2 world?

    Yep, the one and only.

  • e-freak
    • April 7, 2007 at 12:27 PM
    • #10

    Ram - great work but some of the tile walls could use more contrast in shape (break them up horizontally) and contrast in color - given though decals for example.

  • Tequila
    • April 7, 2007 at 4:14 PM
    • #11

    Always loved your lighting work, dude. I'm fairly sure you were the first person I saw really messing with lightmap scale and getting such stunning results. Great work.

  • Gorion
    • April 7, 2007 at 6:09 PM
    • #12

    who, nice sharp shadows i am gonna download it and see how it plays

  • hessi
    • April 7, 2007 at 6:39 PM
    • #13

    i played it today. graphics and gameplay seem fine. i give a 9 of 10 because the setting is pretty much overused.

  • Psy
    • April 7, 2007 at 6:45 PM
    • #14
    Quote from Tequila

    Always loved your lighting work, dude. I'm fairly sure you were the first person I saw really messing with lightmap scale and getting such stunning results. Great work.

    Looks like "bitches know about your lightmaps" eh!

  • RA7
    • April 7, 2007 at 11:51 PM
    • #15

    very nice indeed.

  • Raminator
    • April 8, 2007 at 3:21 AM
    • #16
    Quote from e-freak

    some of the tile walls could use more contrast in shape (break them up horizontally) and contrast in color - given though decals for example.

    I've got to agree. The problem is that the brown bricks don't lend themselves to Valve's decal set too well - the walls do have various stains and markings, but they're hard to see since they're brown on brown.

    Quote

    the setting is pretty much overused.

    haha definitelyThere's only so much you can do with the standard HL2 art assets, unfortunately. They're not quite as universal as HL1's were.

    Quote from Psycho

    Looks like "bitches know about your lightmaps" eh!

    About damn time.

  • Dodger
    • April 8, 2007 at 3:51 AM
    • #17

    nice shadows

  • Erratic
    • April 8, 2007 at 4:40 AM
    • #18

    Looks like a solid map. Clean design, nice lighting. My only nitpick would be that row of vents in the third pic just below the walkway on the left. I know it's part of the texture but it's a little silly

  • Sindwiller
    • April 8, 2007 at 11:04 AM
    • #19

    Are you working at Valve?

  • Buddy
    • April 8, 2007 at 11:48 AM
    • #20

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