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Half-Life 2: Deathmatch 1024-unit Competition?

  • Erratic
  • April 4, 2007 at 8:01 PM
  • Rokusho39
    • April 19, 2007 at 4:28 PM
    • #161

    Well heres my submission, might as well post it and be done with it:

    http://www.fpsbanana.com/maps/23596

    Quite enjoyes this one, never made a Deathmatch style map before.

    [Blocked Image: http://i40.photobucket.com/albums/e219/Rokusho39/dm_northfacility0008.jpg]

  • Rick_D
    • April 19, 2007 at 9:18 PM
    • #162

    Ok ladies and gentlemen; once you've finished your map completely and utterly upload it here:

    ftp://[email protected]

    You have read and write access but you cannot overwrite previous versions of your map so _only_ upload it on or after the deadline and when you are completely happy with your bsp. If you somehow fuck this up then contact me and I will have to do it manually, but I'll curse the air you breathe if I have to do it.

    The server is also up and running at the moment, it's been left open to all to generate a little publicity for the hosts and mapcore.net. However once we have all the maps uploaded we'll password the server and give the information in the "final entry" threads.

    IP: 195.242.239.13:27015

    The name of the server is http://www.mapcore.net HL2DM Competition | Phoenix-servers.co.uk

    Just to give you a run down on the settings the server is running:

    timelimit: 10 mins per map

    100 tickrate

    default everything else

    If you have any requests/suggestions get in touch and we'll try and get it sorted out before the deadline. Don't come shouting about something on the actual day because it'll most likely be too late and I'll once again curse the air you breathe.

    What day do you want to hold the test on?

    I would like to suggest that we have a mapper only test and voting, and then get some general pubbers/non mappers to test it and get them to vote as well and do an average score so we get the full range of opinions. With 10 mins per map I think that is feasible.

    Suggestions?

  • Gorion
    • April 19, 2007 at 9:22 PM
    • #163

    ah good old time difference will kick in i guess anyway, on a saturday or sunday should (obviously) be the best day.

  • ken20banks
    • April 19, 2007 at 9:59 PM
    • #164

    i haven't made anything in source before, but i want to make something for this, i think it's a really good idea - make something that looks nice AND plays well in such a limited space... i think it has a lot of potential to bring out some nice creative stuff...

  • Dodger
    • April 19, 2007 at 10:15 PM
    • #165
    Quote from ken20banks

    i haven't made anything in source before, but i want to make something for this, i think it's a really good idea - make something that looks nice AND plays well in such a limited space... i think it has a lot of potential to bring out some nice creative stuff...

  • insta
    • April 19, 2007 at 10:20 PM
    • #166

    Hooray, ken20banks!

  • Kakburk
    • April 19, 2007 at 10:41 PM
    • #167

    I'ld say either saturday or sunday would be fine to test the maps perhaps? :F

  • BioPulse
    • April 19, 2007 at 11:25 PM
    • #168

    Maybe saturday 'and' sunday for the sake of time differences

    Umea sweden? that's where the band Meshuggah is from right?

    *edit*

    Umeå?

  • von*ferret
    • April 20, 2007 at 4:26 AM
    • #169

    I'll enter the contest is k20b enters it.

    Call'n you out ken!

  • Campaignjunkie
    • April 20, 2007 at 5:48 AM
    • #170

    Bring it on.

  • MaMuS_lol
    • April 20, 2007 at 6:15 AM
    • #171

    I'm making some progres, the house has inside parts and there will be a little swear.

    It's becoming so messy... those displacements, argh!

    ok, here we go:

    [Blocked Image: http://i35.photobucket.com/albums/d198/MaMuS/1024xxx.jpg]

  • Kakburk
    • April 20, 2007 at 6:30 AM
    • #172
    Quote from BioPulse

    Maybe saturday 'and' sunday for the sake of time differences Umea sweden? that's where the band Meshuggah is from right?

    *edit*

    Umeå?

    Jup they come from here. He he, yes Umeå, I wrote Umea though as I thought most people who aren't from Norway, Sweden or Finland would know how to say "å" "ä" or "ö"... didn't even think you could see those letters unless you had your windows installed with some scandinavian version of windows. :F

    Got done with the brushwork for my map yesterday eve'. Will probably post some screenshots as I've added alittle more texture.

  • PS_Mouse
    • April 20, 2007 at 2:56 PM
    • #173

    Almost finished

    [Blocked Image: http://img180.imageshack.us/img180/2108/dmgrace0002sr7.th.jpg] [Blocked Image: http://img178.imageshack.us/img178/2135/dmgrace0000vn7.th.jpg] [Blocked Image: http://img411.imageshack.us/img411/4669/dmgrace0001jb2.th.jpg]

    [Blocked Image: http://img180.imageshack.us/img180/8933/dmgrace0003bb0.th.jpg] [Blocked Image: http://img142.imageshack.us/img142/1691/dmgrace0004fi2.th.jpg] [Blocked Image: http://img413.imageshack.us/img413/8094/dmgrace0005vd8.th.jpg]

    [Blocked Image: http://img253.imageshack.us/img253/1345/dmgrace0006bf8.th.jpg] [Blocked Image: http://img253.imageshack.us/img253/9369/dmgrace0007ha2.th.jpg] [Blocked Image: http://img169.imageshack.us/img169/6849/dmgrace0008ly2.th.jpg]

  • Rick_D
    • April 20, 2007 at 3:22 PM
    • #174

    mhm i really like that - one thing that concerns me is the floor area - doesn't look like a great deal of cover?

  • ifO
    • April 20, 2007 at 4:57 PM
    • #175

    Nice mouse. It looks refreshingly not like hl2dm.

    Impressive use of space Mamus, yeah I can feel your pain for those displacements!

  • VoodooBenshee
    • April 20, 2007 at 11:04 PM
    • #176

    :roll: last wip screens. the light will kill me

    [Blocked Image: http://www.voodoobenshee.de/wip/dm_mythtec1.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/dm_mythtec2.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/dm_mythtec3.jpg]

  • Dodger
    • April 20, 2007 at 11:35 PM
    • #177

    looks nice mouse, all looks polished and clean. an original style!

  • freakadelle
    • April 20, 2007 at 11:46 PM
    • #178

    hey voodoo,

    looks much better with those lights but there's still something to do.

    - those circles on the ground need better trims. try to add some detail around at those edges where the plates do end abruptly

    - some walls on the lower levels look really empty. I think the performance is quite good because of the very limited accessable area. add some detaisl like windows or even plants.

    - I would add some wooden textures on the upper bridges because it should look more realistic or even more detailed. but its up to you

    - add a 3d-skybox

    so far. rest looks good

  • BioPulse
    • April 21, 2007 at 10:06 AM
    • #179
    Quote from ifO

    Nice mouse. It looks refreshingly not like hl2dm.

  • JohnSmith
    • April 21, 2007 at 11:52 AM
    • #180

    Voodoo, you should increase the brightness of the ambient, it's too dark atm.

    And maybe put some colors into your lighting because it has a sort of Black'n White Feeling.. which is not really funky

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