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Half-Life 2: Deathmatch 1024-unit Competition?

  • Erratic
  • April 4, 2007 at 8:01 PM
  • Psy
    • April 15, 2007 at 10:29 AM
    • #101

    Love the atmosphere BlueStrike!

  • dc-mike
    • April 15, 2007 at 12:59 PM
    • #102

    probably wont be able to finnish my entry as ive gotten caught up in reworking an old map of mine for release... sorry

  • Synthesizer
    • April 15, 2007 at 4:51 PM
    • #103

    Wow! Some amazing stuff here, it's surprising how much you can fit in a 1024 cube. I'm going to give this a go, although I'm moving on Saturday, so I'm not sure how much I'll get finished.

  • spacer
    • April 15, 2007 at 5:44 PM
    • #104

    Bluestrike won already

  • von*ferret
    • April 15, 2007 at 7:05 PM
    • #105

    k2b and kfs are trying to get me to do this, but lets face it there isn't enough time to get a map together.

  • Rick_D
    • April 15, 2007 at 7:31 PM
    • #106
    Quote from spacer

    Bluestrike won already

    flat rock walls with a flat top edge - no I don't think he did

  • Bluestrike
    • April 15, 2007 at 8:08 PM
    • #107

    haha yeah the rail system is taking much more space then I wanted,

    i need to shange the spawn tubes positions or figure something else out.

  • Gorion
    • April 15, 2007 at 9:04 PM
    • #108

    some new screenshots:

    [Blocked Image: http://xs114.xs.to/xs114/07150/ScreenShot594.jpg]

    [Blocked Image: http://xs114.xs.to/xs114/07150/ScreenShot590.jpg]

    [Blocked Image: http://xs114.xs.to/xs114/07150/ScreenShot587.jpg]

  • Buddy
    • April 15, 2007 at 9:55 PM
    • #109

    I guess You should chill a little with those lightmap scales until You got some more done there Gorion. Keep going.

  • JeanPaul
    • April 16, 2007 at 12:17 AM
    • #110

    But its just so much FUNNNNNNN

  • JeanPaul
    • April 16, 2007 at 5:50 AM
    • #111

    [Blocked Image: http://img254.imageshack.us/img254/4628/dm10240000xl4.th.jpg]

    I Just need to get the rest of the walkways in place (which there will be LOADS more of, for maximum vertical game play)

  • JeanPaul
    • April 16, 2007 at 6:27 AM
    • #112

    I would like to thank everyone that made this event possible, and my mother.

  • MaMuS_lol
    • April 16, 2007 at 7:10 AM
    • #113

    ya... your map is too dan blocky! go and try some 6 hours intensive mapping to polish it! or... ahm, shade it!

    there are plenty of good work guys

    I Hope I can finish mine... but I said mine would kick ass, so it will. [Chuck Norris mode off]

  • SixThree
    • April 16, 2007 at 7:26 AM
    • #114

    I like PS_mouse's stuff!

  • Synthesizer
    • April 16, 2007 at 8:27 AM
    • #115

    Here's where mine is at so far.

    [Blocked Image: http://img100.imageshack.us/img100/3200/mapcore1024map01hl9.jpg]

    [Blocked Image: http://img84.imageshack.us/img84/2507/mapcore1024map02bf4.jpg]

    How are those towers going to be connected JeanPaul? Or will each person get their own tower and shoot from there?

  • insta
    • April 16, 2007 at 8:32 AM
    • #116

    Ooh I'm almost done!

  • ReNo
    • April 16, 2007 at 9:57 AM
    • #117

    I've not got anything started, but I'm tempted to have a quick crack at something this week. Still no word on whether the deadline will move to after the weekend?

  • KungFuSquirrel
    • April 16, 2007 at 3:08 PM
    • #118

    I actually got quite a bit done this weekend but it's really not ready to be shown yet... still some layout kinks to work out but I'm getting fairly comfortable with hammer again which is nice.

    One unfortunate issue... ammo and health pickups float in water. Boo.

  • Psy
    • April 16, 2007 at 4:07 PM
    • #119
    Quote from KungFuSquirrel

    I actually got quite a bit done this weekend but it's really not ready to be shown yet... still some layout kinks to work out but I'm getting fairly comfortable with hammer again which is nice.One unfortunate issue... ammo and health pickups float in water. Boo.

    Go to flags>asleep

    They shouldn't move when they spawn then

  • KungFuSquirrel
    • April 16, 2007 at 5:14 PM
    • #120

    hmm, I didn't see any flags on them when I looked... Will check again, though...

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