1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Half-Life 2: Deathmatch 1024-unit Competition?

  • Erratic
  • April 4, 2007 at 8:01 PM
  • BioPulse
    • April 18, 2007 at 8:40 AM
    • #141

    Reno always has odd ideas, but so far I've seen most of them come together to be a neat map so I'm curious what you end up doing with this one Reno. ^^

    Anyways, most comp entries look way more interesting than expected, I think I need to up my skill a bit before I enter a comp eh *Get's out a hammer and some nails*

  • ReNo
    • April 18, 2007 at 11:06 AM
    • #142

    Looks like a solid arena layout Voodoo, but those shots are really hurt by the lack of lighting. Hope you can find a nice way to provide some illumination and contrast, it should improve things immeasurably. Also, I'm not too keen on your broken walls around the top - have a read of this tutorial, it might help give you some ideas on how to make it look more convincing

    Thanks for the comments guys - gonna give it my best shot to get it finished in some form as I've not released anything on my own volition for bloody ages

  • BioPulse
    • April 18, 2007 at 11:21 AM
    • #143

    Voodoo, you could try some dimish green lighting sceme or something.

    Reno's right on it being a bit too dark at the moment, or atleast the screenshots are.

  • insta
    • April 18, 2007 at 11:57 AM
    • #144

    So was it ok that we could work on the maps over this coming weekend? I don't have much spare time during the week :/

  • ReNo
    • April 18, 2007 at 12:55 PM
    • #145

    The original post has been updated with Monday as the new deadline, so I guess that makes it official insta

  • insta
    • April 18, 2007 at 1:44 PM
    • #146
    Quote from ReNo

    The original post has been updated with Monday as the new deadline, so I guess that makes it official insta

    Whoops Well, that's good.

  • VoodooBenshee
    • April 18, 2007 at 2:47 PM
    • #147
    Quote from ReNo

    have a read of this tutorial, it might help give you some ideas on how to make it look more convincing

    oh looks interesting, thx reno i´ll try such a version

  • dux
    • April 18, 2007 at 4:00 PM
    • #148
    Quote from insta

    So was it ok that we could work on the maps over this coming weekend? I don't have much spare time during the week :/

    Stop working at that studio with those bunch of arse ticklers and do some real work!

  • Rokusho39
    • April 18, 2007 at 6:44 PM
    • #149

    Here's what could be a potentially stupid question, but what do we do with the maps when they are finished? Do we upload them to a FTP for judging or...?

  • teeluu
    • April 18, 2007 at 9:39 PM
    • #150
    Quote from Rokusho39

    Here's what could be a potentially stupid question, but what do we do with the maps when they are finished? Do we upload them to a FTP for judging or...?

    We do like this http://%7boption%7d

  • JeanPaul
    • April 19, 2007 at 12:35 AM
    • #151

    Could we have more time for this? It would let us created better maps and also give more people a chance to get in on this action.

  • Synthesizer
    • April 19, 2007 at 12:38 AM
    • #152

    I'd be ok with that, I'm moving this weekend, but I'll have lots of time next week.

  • Erratic
    • April 19, 2007 at 2:53 AM
    • #153

    This happened with the last competition too. Ah, well. Will another week do? So...April 30th?

  • Tarky
    • April 19, 2007 at 3:25 AM
    • #154
    Quote from Erratic

    This happened with the last competition too. Ah, well. Will another week do? So...April 30th?

    Yes yes yes

  • von*ferret
    • April 19, 2007 at 3:27 AM
    • #155

    I really should've tried

  • OnboardError
    • April 19, 2007 at 5:20 AM
    • #156

    Here is my map. I am going away this weekend so ill post it early.

    [Blocked Image: http://www.onboarderror.com/mapcore/dm_capricious.jpg]

    http://www.onboarderror.com/mapcore/dm_capricious.rar

    Enjoy

  • BioPulse
    • April 19, 2007 at 11:58 AM
    • #157

    Another week extra? slackers

    OnBoardError I like your map, would be nice to run about in on LAN parties

  • Zeta
    • April 19, 2007 at 1:44 PM
    • #158

    and so another contest stretches on.

    I'll post some pictures tonight

  • OnboardError
    • April 19, 2007 at 2:54 PM
    • #159

    If it does go on id like to make changes to my map cause the 3d skybox is meh....

  • Buddy
    • April 19, 2007 at 3:57 PM
    • #160

    April 30th, hmm, plenty of time for improvements.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    Conflig
    September 10, 2026 at 7:01 PM
  2. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  3. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™