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S.T.A.L.K.E.R uses Doom3 assets

  • michi.be
  • April 1, 2007 at 4:14 PM
  • michi.be
    • April 1, 2007 at 4:14 PM
    • #1

    As i just posted in a doom3 related forum.

    I browsed the stalker .db" files with this new extract tool which is around.

    I saw that they are using doom3 lightimages.

    for the people which own both games can compare the "lights" folders.

    I'm wondering if the russian guys got the permission for using them.

    As a hobbyist i think its not that fair. If i'm using textures from another game without having the big money in mind i will get mails from a lawer or someting like that. even if i only want to do a cool level.

    here are two comparsion shots:

    stalker light-folder:

    http://home.arcor.de/fieslings-place/st ... tdiebe.jpg

    doom3 light-folder:

    http://home.arcor.de/fieslings-place/st ... lights.jpg

  • KoKo5oVaR
    • April 1, 2007 at 4:28 PM
    • #2

    WOW WE HAVE SCOOP, SOMEONE CALL THE PRESS RIGHT NOW !!

  • ShaDoW
    • April 1, 2007 at 6:07 PM
    • #3

    In the beta versions of S.T.A.L.K.E.R. all the weapon sounds were ripped straight from Counter-Strike. Its been known they've tend to use material from other games, maybe they overlooked this, they figured noone would find out, or you don't work at their studios and don't know they might have had permission from ID Software to use these.

  • FrieChamp
    • April 1, 2007 at 6:26 PM
    • #4

    Whoopsy!

  • Sa74n
    • April 1, 2007 at 6:42 PM
    • #5

    oh damn

    you should never use another games assets when making one.. only sample content that comes with the engine if its licensed. cleaning up the whole stuff afterwards is a real mess

  • Izuno
    • April 1, 2007 at 8:13 PM
    • #6

    intesting indeed! I may mention this to my production friends at THQ. 1) This is a problem and I'm kinda glad I'm not officially working on Stalker marketing any more - or - 2) It's actually not what it seems and no one cares :)

  • Steppenwolf
    • April 1, 2007 at 8:55 PM
    • #7

    Interesting find.

  • Dodger
    • April 1, 2007 at 9:43 PM
    • #8

    you've got to call them and ask them why they do like thiz

  • VoodooBenshee
    • April 2, 2007 at 12:46 AM
    • #9

    what the ... now i know why this old game took 5 years of development :D

  • JeanPaul
    • April 2, 2007 at 1:09 AM
    • #10
    Quote from The Blacker Brad Pitt

    Most likely from a texture pack that was purchased, Valve have also done it in Half-Life 2.

  • leileilol
    • April 2, 2007 at 6:47 AM
    • #11

    hahahaha i doubt ID software would sample from texture packs let alone sell some themselves!

    Valve aren't really a good example of anything to cite about.

  • KungFuSquirrel
    • April 2, 2007 at 7:59 AM
    • #12
    Quote from leileilol

    Valve aren't really a good example of anything to cite about.

    Right, except for a significant portion of what they do. Anyway.

    You'll find similarities in textures between games all the time as companies will use the same references and resources and overlap between games here and there, but rectangular-based light volumes with textures aren't exactly common outside of D3 tech. There's some rather specialty crossover of the light materials at that. Some of those are in reference to specific d3 textures if this is the case.

    Oops.

  • Buddy
    • April 2, 2007 at 9:16 PM
    • #13

    Doom 3:

    [Blocked Image: http://img110.imageshack.us/img110/1421/impflashyo7.jpg]

    STALKER:

    [Blocked Image: http://img46.imageshack.us/img46/4863/impflashsda1.jpg]

    Slightly more saturated... it would be hard for anyone to find out if they would atleast change the names instead of just adding "lights_".

    COMON Guys IMPFLASH

  • D3ads
    • April 3, 2007 at 7:23 PM
    • #14

    Have you got a link to aforementioned extract tool?

  • Johnny
    • April 5, 2007 at 4:59 AM
    • #15

    JamesDoolittle is too lazy to post this:

    [Blocked Image: http://img132.imageshack.us/img132/5687/untitled1wb9nr4.th.jpg]

  • OL
    • April 5, 2007 at 5:20 AM
    • #16

    russians... selling copyrighted material???

  • Thrik
    • April 5, 2007 at 9:07 AM
    • #17

    lo fucking l.

  • Rick_D
    • April 5, 2007 at 11:41 AM
    • #18
    Quote from KungFuSquirrel

    Right, except for a significant portion of what they do. Anyway.

    No shit. leileilol: eat the inside of your own ass, plz

  • BioPulse
    • April 5, 2007 at 12:12 PM
    • #19

    Well, my opinion on this is that S.T.A.L.K.E.R. has probarbly just used doom 3, and hamy half life 2, and maybe other games, as examples of work they would like to re-create.

    And then if they did, or if they took the game's files and edited them a little bit, and it looks good, why complain about it.

    Sure it's cooler and harder to make everything yourself, but why re-make something instead of using what's out there, since you want it to look like that anyway.

    Ofcourse this doesn't clear up the fact that the material is not allowed to sell, but I'm pretty confident that they'll have some kind of deal going, if you're posting extracting tools and planning to let modders have a bang at your game you'd be a right idiot to leave in material that's illigal right?

    Anyways, wonder what the outcome of this find will be

  • Thrik
    • April 5, 2007 at 12:33 PM
    • #20

    Well, it's best not to assume anything. The fact it was a commercial game didn't stop Rockstar leaving that sex game shit in San Andreas, and even Crytek was raided once for having illegal copies of 3D Studio Max or some crap if I recall correctly.

    It might not make sense so much to make similar things twice, but how can innovation ever occur if developers just look at previous games and say "I want something like that" and just buy the content? Lots of innovation comes through experimentation and perhaps trying to recreate something else but ending up with something new and awesome. How can that happen if content is just nabbed?

    Obviously it'd need to be a lot worse than some shit water/light maps to really matter, but the general notion of taking/buying content from other games is to be discouraged whenever possible in my opinion.

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