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Level designer vs Environment designer

  • merkaba
  • April 1, 2007 at 2:54 AM
  • JamesL
    • April 1, 2007 at 5:58 PM
    • #21

    Tell me about it. On the game prototype I am currently working on I continually run back and forth between 3 AI coders, 2 env artists and a lead, a lead designer, a principle designer (whatever the hell that is), an animator and the tools department.

    Things move very very slowly. *sighs*

  • merkaba
    • April 1, 2007 at 10:26 PM
    • #22

    OK, thanks for the great feedback all! I guess that 'environment artist' is more what I'm looking for, as I tend to come up with large-scale concepts & vivid visual depictions of a scene in my mind and then attempt to cater that to interesting gameplay, rather than the other way around. It all sounds like a very left brain/right brain thing. I think, so long as I'm in a company where I could work closely with level designers to come up with the most interesting mix of environment and gameplay, then I'm set.

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