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S.T.A.L.K.E.R is G.O.L.D

  • MJ
  • March 2, 2007 at 5:55 AM
  • Buddy
    • March 29, 2007 at 3:27 PM
    • #161

    Hourences, Yeah You can do whatever You want between or even during the quests however I'd like to explore Pripyat and NPP after the ending, also do some sidequests... shame.

  • JamesL
    • March 29, 2007 at 3:39 PM
    • #162
    Quote from dux

    It ran great for me with static lighting but the atmosphere was totally. lost. So I thought fuck it and put the dynamic lighting on full. Bit choppy at times but well worth it for the atmosphere it provides.

    Yeah I was hoping to bite the bullet and put up with a bad framerate, but with dynamics on I get half second stutters every 2-3 seconds. Basically its unplayable. On the plus side once I do get a new card I can play it through once again and it will be a totally new version of the same game and make me feel less guilty about spunking loads of cash on a new card

  • Buddy
    • March 29, 2007 at 3:49 PM
    • #163

    First time I finished the game on almost high settings and full dynamic @ 1024, now when I play second time I run it on fullhigh object dynamic@1280.

  • KoKo5oVaR
    • March 29, 2007 at 4:32 PM
    • #164

    Dynamic lighting is not even avaible on my config

  • Buddy
    • March 29, 2007 at 4:42 PM
    • #165

    Half year ago I switched from d800, ge4mx, 448ram to x2 4200+, 7600gt, 2gb so I know the pain Koko.

  • D3ads
    • March 29, 2007 at 4:52 PM
    • #166

    Damn you guys, I wanna play

  • mabufo
    • March 29, 2007 at 5:36 PM
    • #167

    My ending was sort of lame. Kind of anti climactic.

  • Buddy
    • March 29, 2007 at 5:39 PM
    • #168

    I had the want to be Rich one.

  • mabufo
    • March 29, 2007 at 7:35 PM
    • #169
    Quote from buddy the designer

    I had the want to be Rich one.

    Same here. It was sort of silly.

    Is stalker going to have an SDK or something available? I could really get into mapping for this I think. It'd force me to learn to texture.

  • KoKo5oVaR
    • March 29, 2007 at 7:36 PM
    • #170

    do the main quest guys

  • Nysuatro
    • March 29, 2007 at 8:12 PM
    • #171

    its has kinda fucking bugs, and they dont WANNE DIE

  • mabufo
    • March 29, 2007 at 9:53 PM
    • #172
    Quote from KoKo5oVaR

    do the main quest guys

    Isn't that what I did? I'm confused.

  • st0lve
    • March 29, 2007 at 9:58 PM
    • #173

    Spoiler

    You didn't get the secret stash etc. If you use the decoder and stuff, I think you get the real story.

  • Dodger
    • March 29, 2007 at 10:01 PM
    • #174

    lol i found a stupid bug

    when u start the game u start in the lil bunker where the fat guy is sitting..

    and while he sits there he uses a small laptop at the time.. but when you look from the side view the screen of the laptop is black!

    lame

    isn't it the same guy? I mean the first dealer

    [Blocked Image: http://www.load2hear.se/forfattare/bilder/Leif_GW_Persson.jpg]

  • mabufo
    • March 29, 2007 at 10:27 PM
    • #175

    So wait, I missed a huge story chunk by following the missions the fat guy gave me? My mind is boggled.

    EDIT: Also, if that is the case - how fucking lame is that?

  • Buddy
    • March 29, 2007 at 11:31 PM
    • #176

    You get "I want to be rich" ending when You have more than 200 000 rubles in your inventory.

  • st0lve
    • March 30, 2007 at 6:27 AM
    • #177

    Is that so? So if I dropped all my shit before I made my wish, I would have had something else?

  • Aggressor
    • March 30, 2007 at 1:18 PM
    • #178

    Yes. There are seven ways the game can end. Five short ends, and two longer. Follow Strelok questline to get to them.

  • mabufo
    • March 30, 2007 at 7:24 PM
    • #179

    Why would the strelok bit not be included into the main flow of the game(which was what I followed, to the north)? it just seems a bit odd.

    Another thing I was disapointed with was that the emphasis put on the factions turned out to be a load of crap. As far as I know you are not able to join any, just run silly missions for them (duty, freedom).

    A good atmosphere doesn't make up for confusing gameplay.

  • Aggressor
    • March 30, 2007 at 7:41 PM
    • #180

    It's not confusing as in bad imho, just not following existing western conventions. I say western, because you have some more open games like this coming from developers originating from the eastern Europe & Russia (Hammer&Sickle comes to mind).

    I say it's remarkable. Finally we got a game that doesn't hold your hand on every corner and demands from you some exploration and common sense. You get the end you deserve. If you want quick ending (= quick wish grant ), it's there. If you invest more into the game, you get better endings. Imho it's the only fair thing. It may be confusing, but only because we're so used to existing game design practices. And since I'm pretty sick of them, it's cool to see something new.

    I don't really agree that Strelok questline isn't in the main flow - it's the plot start, since you find yourself with a task of killing him. It's just that the game somehow tricked you into thinking that getting to wishgranter is your goal.

    Also, completing quests for duty or freedom nets you remarkable equipment, such as VSS Vintorez and the best suit in the game. I agree that many things are missing in this game, such as vehicles and a lot of equipment, maybe longer quest lines. But it's a good start. Pity it took them six years to do it.

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