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DE_Museum coming to Source!

  • Theropod-X
  • February 21, 2007 at 11:13 PM
  • dux
    • February 22, 2007 at 1:10 PM
    • #21

    Awesome, I loved museum.

  • D3ads
    • February 22, 2007 at 4:13 PM
    • #22

    Looks bloody good

  • Tequila
    • February 22, 2007 at 6:10 PM
    • #23

    I loved the massive suspended vent entrance in the original, hope it's going to make a reappearence.

  • Spellbinder
    • February 22, 2007 at 7:59 PM
    • #24

    Omg! Hello Theropod! I loved the first version of de_museum. Had my best moment in it too, Like when i a guy was camping in the vent above and he evedently didnt know you could jump into the vent from the other side and i knifed him from behind, he was so scarred One of the best maps i ever waypointed! GL making it source and maybe now i get a star observation room?

  • Theropod-X
    • February 23, 2007 at 12:45 AM
    • #25

    Hey Spellbinder! Nice to hear from ya.

    Yes, the vents are returning, and they are more treacherous than ever.

    Also, there are two sniping windows that add some extra vertical fun to the map. I'm spending a LOT of time on the layout. I think the biggest weakness of the CS map was it just got bigger and bigger and there was a lot of space that wasn't useful from a tactical standpoint. This one is based on the first layout but much tighter with two main routes to the bomb sites and a couple of really fun secondary routes.

    Here's a couple pics of the new sniper spots. Note that they cover a limited area (would be uncool to be able to snipe the bomb site) but they can see each other (one is on T side and the other CT).

    [Blocked Image: http://www.prehistoricplanet.com/3d/images/screens/de_museum740083small.jpg]

    [Blocked Image: http://www.prehistoricplanet.com/3d/images/screens/de_museum740082small.jpg]

  • Psy
    • February 23, 2007 at 4:02 PM
    • #26

    Makes me feel all warm and fuzzy inside.

  • ⌐■_■
    • February 23, 2007 at 4:16 PM
    • #27

    Great worx. Proceed.

  • Zacker
    • February 26, 2007 at 10:39 AM
    • #28

    That vent in the ceiling super high up was cool indeed.

  • Pingu_swe
    • March 2, 2007 at 8:11 PM
    • #29

    Very nice indeed!

  • Theropod-X
    • March 27, 2007 at 10:59 PM
    • #30

    hey all! new screens on my blog:

    http://%7boption%7d

  • Dodger
    • March 27, 2007 at 11:21 PM
    • #31

    looks good.. i like projects (worked on one)

  • JamesL
    • March 28, 2007 at 9:30 AM
    • #32

    Masses of potential in those shots, nice work.

    Are you planning on releasing a gameplay beta of it before you get fully into resing it up?

  • Zacker
    • March 28, 2007 at 11:58 AM
    • #33

    Lots of potential indeed.

  • Alf-Life
    • March 28, 2007 at 12:43 PM
    • #34

    Looking great, there's a 1.6 server that still hosts de_museum... fun map. But maybe you should reconsider reinstating the vents.

  • D3ads
    • March 28, 2007 at 12:46 PM
    • #35

    Looking good

  • Theropod-X
    • March 28, 2007 at 6:27 PM
    • #36
    Quote from JamesL

    Masses of potential in those shots, nice work.Are you planning on releasing a gameplay beta of it before you get fully into resing it up?

    I'm honestly not sure yet. I've been hosting private playtests all along and a LOT of thought and testing has gone into the layout and gameplay. I know everybody's gonna want a beta, but really a beta should benefit the level designer. If I can deliver a polished, playable map without a beta then it's going to be that much cooler than a half-finished beta. Again, I am testing with a number of seasoned players.

    I'd like to hear input on this though, if people feel strongly one way or another.

  • propaganda
    • April 9, 2007 at 7:22 PM
    • #37

    I haven't commented here in awhile but I remember this being a map I really enjoyed in CS, especially falling out of the vents to my death on the marble floor. Good to see you remaking for source it's long due.

  • Theropod-X
    • August 4, 2007 at 10:10 PM
    • #38

    Hi folks. Just a quick update. I took a long break from the map (as you might have guessed). Had to for work.

    Anyway, I've been plugging away at it again for the last couple of weeks and am making good headway. A couple of new pics on my blog...

  • JeanPaul
    • August 5, 2007 at 3:52 AM
    • #39

    [Blocked Image: http://www.prehistoricplanet.com/3d/uploaded_images/de_museum1060004-719137.jpg]

    Very awesome stuff. I love all of it but those horrendous pillars. Model them too as its obvious that you can get custom assets in-game

  • Theropod-X
    • August 6, 2007 at 10:01 AM
    • #40

    Made you all wait too long for the last set of screens so there's new screens on my blog tonight!

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