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It's alive... alive!!!

  • D3ads
  • January 31, 2007 at 11:24 PM
  • D3ads
    • January 31, 2007 at 11:24 PM
    • #1

    Does anyone care anymore? 0

    1. Hell yeah, come get some baby! (0) 0%
    2. Well if they finish it I might care (0) 0%
    3. Not bothered at all (0) 0%
    4. You mean you think Duke Nukem Forever is actually real? AHAHAHA!!! (0) 0%

    http://uk.gamespot.com/pc/action/dukenu ... id=6164892

    Not a lot to go on, but yeah it's alive

  • Furyo
    • January 31, 2007 at 11:33 PM
    • #2

    haha

  • Quakis
    • January 31, 2007 at 11:35 PM
    • #3

    If anyone comes across any info about DNF using the Doom3 engine is false. It's still using heavily modified Unreal Technology.

    Source @ 3DRealms - Joe Siegler

    Not really hyped up about this to be honest myself.

  • Erratic
    • January 31, 2007 at 11:38 PM
    • #4

    10 years of work has culminated into a thumbnail image for a Gamasutra job's page.

    Totally worth it.

  • D3ads
    • January 31, 2007 at 11:38 PM
    • #5

    Added a poll

  • Defrag
    • January 31, 2007 at 11:40 PM
    • #6

    Duke is going to look like the other Duke (David Dickinson) if they don't get it out there soon. X(

    I'd play it either way. Both have rubbish catchphrases.

    "I've got a good eye for a bargain!"

  • D3ads
    • January 31, 2007 at 11:43 PM
    • #7

    ...which are mostly ripped off from 'Evil Dead' anyway [Blocked Image: http://kokosovar.free.fr/grah.gif]

  • ReNo
    • February 1, 2007 at 12:49 AM
    • #8

    Never really been a Duke fan tbh, and I think it/he would feel really dated and out of place today without some big changes. But hey, maybe that's just me

  • Thrik
    • February 1, 2007 at 1:25 AM
    • #9

    Yeah Reno, the world's moved on from mindless shooters full of aliens.

    ...

  • Zacker
    • February 1, 2007 at 8:40 AM
    • #10

    Looks like just an action figure to me.

  • dux
    • February 1, 2007 at 10:11 AM
    • #11
    Quote from Erratic

    10 years of work has culminated into a thumbnail image for a Gamasutra job's page.Totally worth it.

    ^^^^^^^^^^^^^^^^^^^

  • Meotwister
    • February 1, 2007 at 10:30 AM
    • #12

    cool.. I'd probably play it if it sees the light of day.

  • KoKo5oVaR
    • February 1, 2007 at 11:44 AM
    • #13
    Quote from Erratic

    10 years of work has culminated into a thumbnail image for a Gamasutra job's page.Totally worth it.

    it's DUKE man, broussard and his gang don't even need to make a big and expensive marketing campaign

  • ReNo
    • February 1, 2007 at 2:04 PM
    • #14

    New trailer, woohoo!

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  • Thrik
    • February 1, 2007 at 2:27 PM
    • #15

    Hahaha.

    The thing is, that trailer released in 2001 or whatever was really awesome and got me so pumped up for it, especially with Duke being a childhood classic of mine and it starting with the old footage. I hope they do a similarly amazing trailer to get people wet, even if it'll be a bit deja vu!

    Ah yes, here's the baby - http://www.youtube.com/watch?v=nUAy8hQ3zWM

    The game does have the potential to be absolutely superb, even if as nothing more than mindless action and puzzles like Duke 3D. It's a shame the massive development time hangs over it though as the current version has probably only been in production for a few years (almost all previous assets I'd imagine would have been rendered obsolete long ago) and people are probably expecting some giant game that's been in development for a decade.

  • FrieChamp
    • February 1, 2007 at 2:53 PM
    • #16

    I wish they would just get over it and officially cancel it. These posts and so called "in game screenshots" that get the fanboys at shacknews and where else all excited is downright ridiculous. No offense, in 2001 that trailer was cool, but today I couldn't care less anymore.

    This whole thing looks more like a desperate attempt to get possible new employees interested in the project, I don't mind being proven wrong though.

  • Defrag
    • February 1, 2007 at 4:42 PM
    • #17

    It must be really goddamn annoying to work on that game.

    Imagine hearing this conversation every two years:

    "Sorry, Steve, but we're going to have to can every section you worked on for the last two years and start over with next gen techniques."

    Two years pass.

    "Sorry, Steve, but we're going to have to can every section you worked on for the last two years and start over with next gen techniques."

    Two years pass.

    "Sorry, Steve, but we're going to have to can every section you worked on for the last two years and start over with next gen techniques."

    Two years pass.

    "Sorry, Steve, but we're going to have to can every section you worked on for the last two years and start over with next gen techniques."

    ...

    I wonder how many iterations of the game's models they've been through? "Here's the shotgun version 3854c., boss"

  • Tequila
    • February 1, 2007 at 4:58 PM
    • #18
    Quote from D3ads

    ...which are mostly ripped off from 'Evil Dead' anyway [Blocked Image: http://kokosovar.free.fr/grah.gif]

    Don't forget 'They Live'.

  • KoKo5oVaR
    • February 1, 2007 at 5:00 PM
    • #19

    You gotta be kinding defrag, to be hired at 3drealms on dukenukem means you got a permanent job for the rest of your life

  • dux
    • February 1, 2007 at 5:17 PM
    • #20
    Quote from ReNo

    New trailer, woohoo!

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    Fucker.

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