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Reflective/shiny textures problem

  • Gorion
  • January 23, 2007 at 12:48 PM
  • Gorion
    • January 23, 2007 at 12:48 PM
    • #1

    [Blocked Image: http://img204.imageshack.us/img204/8058/screenshot3140ga.th.jpg]

    [Blocked Image: http://img226.imageshack.us/img226/8707/screenshot3110rt.th.jpg]

    This is't supposed to be, does anyone have a solution for this problem?

    I allready did buildcubemaps, both in HDR and LDR, doesn't help to stop the problem.

    also i don't have any errors in my compile log, and compiled the map with normal/normal/normal+hdr

    Please help me if you can

  • Sa74n
    • January 23, 2007 at 1:06 PM
    • #2

    looks like the specmap is too bright?

  • Gorion
    • January 23, 2007 at 1:21 PM
    • #3

    Yup, but the problem is, its an standard CSS texture. i have found out that it actualy reflects everything in the world -_- . Allthough i don't have any leaks.

  • Warby
    • January 23, 2007 at 1:21 PM
    • #4

    i say your env_cubemap enttis are in crappy positions ! place one directly in front of the problem faces !

  • Gorion
    • January 23, 2007 at 2:12 PM
    • #5

    Well, that did help a bit actually, but it still occurs, just not on all sides anymore. I placed them for every "bad" face.

    edit:

    I killed specular in-game(with the console), and the effect was gone. so it has obviously something to do with that.

    edit2:

    i solved it, by changing textures, somehow the textures where fucked up.

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