1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

Upcoming large Photo-quality texture set.

  • 60secs
  • January 15, 2007 at 3:36 PM
  • 60secs
    • January 15, 2007 at 3:36 PM
    • #1

    I'm working on a large photo-texture set. I've uploaded the draft versions to flickr. Some aren't powers of 2 yet, but they're seamless and perty. On top of that, they're creative commons attribution license, so they're ok for commercial or non-commercial. I'd appreciate your feedback. Here's a bunch of samples from:

    http://flickr.com/search/?q=textures&w=37452694%40N00

    [Blocked Image: http://farm1.static.flickr.com/143/352606626_a2ddadac7f.jpg]

    [Blocked Image: http://farm1.static.flickr.com/148/358022626_06c8089d50.jpg]

    [Blocked Image: http://farm1.static.flickr.com/158/357974337_7241a807a2.jpg]

    [Blocked Image: http://farm1.static.flickr.com/142/358030663_1dcb2acf5d.jpg]

    [Blocked Image: http://farm1.static.flickr.com/142/357971207_abdf3b6d9d.jpg]

    [Blocked Image: http://farm1.static.flickr.com/161/357980657_d346459402.jpg]

    [Blocked Image: http://farm1.static.flickr.com/153/358030666_602a3ca568.jpg]

    [Blocked Image: http://farm1.static.flickr.com/152/357987036_87322b06bc.jpg]

    [Blocked Image: http://farm1.static.flickr.com/148/358173310_82f70305c8.jpg]

    [Blocked Image: http://farm1.static.flickr.com/124/358170671_3d5cbd0c98.jpg]

    [Blocked Image: http://farm1.static.flickr.com/162/358165592_c76bb78c2f.jpg]

    [Blocked Image: http://farm1.static.flickr.com/142/358165555_d634da9c62.jpg]

    [Blocked Image: http://farm1.static.flickr.com/150/358163407_f22fca81db.jpg]

    [Blocked Image: http://farm1.static.flickr.com/75/357972991_b4c9cf0728.jpg]

    [Blocked Image: http://farm1.static.flickr.com/160/357987034_bb6ca93938.jpg]

    [Blocked Image: http://farm1.static.flickr.com/149/358157069_a7817cf7d4.jpg]

    **********************************************

    Also some reference photos for your viewing enjoyment

    http://flickr.com/search/?w=37452694%40 ... nce&m=text

    [Blocked Image: http://farm1.static.flickr.com/148/358145616_1dd8b5b1e4.jpg]

    [Blocked Image: http://farm1.static.flickr.com/132/358145560_bc2f46d65d.jpg]

    [Blocked Image: http://farm1.static.flickr.com/154/358145463_686cfdc559.jpg]

    [Blocked Image: http://farm1.static.flickr.com/166/358145602_53adfe5504.jpg]

    [Blocked Image: http://farm1.static.flickr.com/151/358145363_7d360697cd.jpg]

    [Blocked Image: http://farm1.static.flickr.com/166/358145366_e85b199978.jpg]

    [Blocked Image: http://farm1.static.flickr.com/152/358145433_8db87e04bc.jpg]

  • ShaDoW
    • January 15, 2007 at 4:18 PM
    • #2

    Aren't all those textures a little bit... blurry to be properly used?

  • 60secs
    • January 15, 2007 at 4:43 PM
    • #3

    I find that an interesting comment...a few of those might look a bit blurry since you're looking at full zoom, but in my experience in-game they look fine. Compared to standard handrawn, default or CS textures, they're certainly more sharp.

    Here are some in-game screens

    [Blocked Image: http://farm1.static.flickr.com/153/358339620_6af36d9cd2_o.jpg]

    [Blocked Image: http://farm1.static.flickr.com/150/358339617_1361b6d660_o.jpg]

    [Blocked Image: http://farm1.static.flickr.com/149/358343078_d03117f349_o.jpg]

  • TeddyBear
    • January 15, 2007 at 5:02 PM
    • #4

    Yes, but we are not living in the age of HL graphics anymore. It's nice of you to provide these textures though, some may find them quite useful.

    My advice would however be to not waste time on tiling the textures, I think many artists would want to do that themselves, at least I would.

    An advice for the future: please avoid sharp shadows when you are taking photos of your textures. We have shaders to take care of that kind of shadowing nowadays, try to have the lighting as diffuse as possible. You should also try to have your camera focus on your motive. Blurry photo textures are pretty useless imo as they require alot of post work, sorry

    Anyways, just words of advice for the future. I like your spirit though, keep it up

  • 60secs
    • January 15, 2007 at 5:20 PM
    • #5

    We're clearly not seeing eye to eye here. Those texture link you gave...they look hand drawn....they don't look real. I just don't like the way any hand-drawn textures look. They don't have enough lighting geometry and I'm frankly not impressed with how normals and bump maps look compared to real shadows. My textures are from photographs....they look real. Yes, some are blurry, but not all.

    Does this look blurry to you?

    [Blocked Image: http://farm1.static.flickr.com/149/358157069_a7817cf7d4.jpg]

    In terms of interestingness, that's definitely subjective. Most of what I'm showing here are generic materials that are tiled x and y, which is going to require removing a lot of the "interesting bits."

    I'd like to understand the feedback that you're giving me, but it comes across more as insulting than constructive.

  • 60secs
    • January 15, 2007 at 5:33 PM
    • #6
    Quote from TeddyBear

    Yes, but we are not living in the age of HL graphics anymore. It's nice of you to provide these textures though, some may find them quite useful.My advice would however be to not waste time on tiling the textures, I think many artists would want to do that themselves, at least I would.

    An advice for the future: please avoid sharp shadows when you are taking photos of your textures. We have shaders to take care of that kind of shadowing nowadays, try to have the lighting as diffuse as possible. You should also try to have your camera focus on your motive. Blurry photo textures are pretty useless imo as they require alot of post work, sorry

    Anyways, just words of advice for the future. I like your spirit though, keep it up

    Teddy,

    My goal is to make textures ready to use for mappers in a hl2 mod, so tiling the textures is somewhat necessary.

    Could you provide an example of what you would consider a good exterior building texture so that I can see what you are trying to expain to me? I didn't think the ones Pericolos0 provided looked very real.

    I really don't want to come off as stubborn, as you can probably guess some of these are back from the HL era and I'm trying to understand the points that you are making.

  • requiem2d
    • January 15, 2007 at 6:09 PM
    • #7

    Remove the color casts, just posted the tutorial, how timely

    http://www.game-artist.net/forums/showthread.php?t=1182

  • Hourences
    • January 15, 2007 at 6:10 PM
    • #8

    One could get away with blurry textures if all the tex are blurry. Yours are not. Some of yours are pretty sharp, others are really blurry. If youre going to use the two next to each other its going to be really obvious.

    Try to be consistent in what you do. Stick to a style, use of color, use of sharpness, contrast, brightness and so on.

    The first texe looks useless to me since it has too much shadow and depth to be convincable as a texture, the leaves on it are also a serious issue, see my comment below. The third is really way too blurry. 5th too. 7th too. 3rd last is zoomed in too much. Rest are ok.

    I would also be very careful with junk on your textures. Your 6th last texture has leaves on the rocks, that can look strange in game + be rather limiting as the designer wont be able to scale the texture up like that nor use it in a situation without trees like somewhere deep inside a cavern.

  • ifO
    • January 19, 2007 at 9:35 PM
    • #9

    I agree the quality varies considerably, some are a bit blurry, but some are quite solid and usable. Thanks for the upload. :wink:

  • SnipaMasta
    • January 19, 2007 at 10:29 PM
    • #10

    You should probably get a better camera for photo textures, they do seem rather blurry/low quality (due to the source images, not your own work).

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™