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/!\ OLD SCHOOL CONTEST /!\

  • Minos
  • January 11, 2007 at 3:42 PM
  • Bic-B@ll
    • January 17, 2007 at 2:19 AM
    • #141

    i just played deathmatch classic, half life death match and half life 2 death match, and they all sucked. good luck with this contenst. next contest :team fortress or something for the love of god not death match

  • Minos
    • January 17, 2007 at 2:51 AM
    • #142

    Wpoly stays at 500 (peaking 700) most of the time in this area. I'm aware of the texture misalignment in the trainline, I have already fixed it.

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0008.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0007.jpg]

  • hamst3r
    • January 17, 2007 at 3:04 AM
    • #143

    Thats fucking hawt minos~

    looks a lot like dm_fetid*sp :wink:

  • FrostedBitesCereal
    • January 17, 2007 at 3:10 AM
    • #144

    Wow, I'm thinking of scrapping dm_caves =\ Hallways are to long, and I hate make the brushes in the cave area =\

    Hmm...

  • 2d-chris
    • January 17, 2007 at 3:40 AM
    • #145

    ok first shot of my map ... im not to bothered about r_speeds so im aiming to keep under 1000

    Sorry for large image but i have yet to download and install a image editing package, so im stuck with paint ^^

    [Blocked Image: http://img146.imageshack.us/img146/8172/dm1lw0.jpg]

    More to follow!

  • ⌐■_■
    • January 17, 2007 at 8:39 AM
    • #146

    wow min0z, that cool light_env certainly worked out man! awesome lighting

  • FrieChamp
    • January 17, 2007 at 8:42 AM
    • #147

    /me leans back and waits for first WIP screens by Squad and Mr. Ben

  • Rick_D
    • January 17, 2007 at 9:09 AM
    • #148

    2d-noob <_<

    http://www.irfanview.com/

  • KoKo5oVaR
    • January 17, 2007 at 12:35 PM
    • #149

    mino damn you, that's hot§

  • Mr.Ben
    • January 17, 2007 at 2:09 PM
    • #150

    hah thanks frie and ham. We'll see what I can come up with, I've not mapped seriously in 2 years so I'm a little rusty but I've had nothing to do these past few days and I've been getting back into it and I'm fairly happy with the results considering their 3 days work.

    Unfortunately I dont imagine I'll contribute the best map in terms of gameplay but hopefully I can still conjour up some visuals to sink some battleships :]

  • Oski
    • January 17, 2007 at 5:33 PM
    • #151

    awesome stuff guys.

    Heh, minos, i love that tiny smoke from that huge chimney

  • ⌐■_■
    • January 17, 2007 at 6:35 PM
    • #152

    damn! i cant seem to get NOCLIP working.. everything else does..?

    anyhow, is there a way to get the compiletools NOT to have multiple hulls?

  • Squad
    • January 17, 2007 at 6:57 PM
    • #153
    Quote from Minotauro

    Squad <333

    Hai Minos

    Quote

    cant wait to see stuff from both squad and mr.ben~ love your old work

    Quote

    /me leans back and waits for first WIP screens by Squad and Mr. Ben

    Wow, thanks ham and Frie. I'm suprised you're awaiting my WIP so much ... I guess I'll wait a bit longer till I post a WIP then hehe

  • ⌐■_■
    • January 17, 2007 at 8:21 PM
    • #154

    my map is taking FOREVER to compile!! :ssj: :ssj: :ssj: :ssj: :ssj:

  • Squad
    • January 17, 2007 at 10:15 PM
    • #155

    Ok then, first WIPs. I'm aware the lightbeam in the 2nd picture isn't transparant like it should be.

    Anyway, hope you like it a bit.

    [Blocked Image: http://users.telenet.be/koetchie/hl1dm_01.jpg]

    [Blocked Image: http://users.telenet.be/koetchie/hl1dm_02.jpg]

  • Quakis
    • January 17, 2007 at 10:37 PM
    • #156

    You guys are too good, but I've been unmotivated since I'm not much a multiplayer mapper myself. Can't come up with anything (except the theme)

  • Mr.Ben
    • January 17, 2007 at 10:49 PM
    • #157

    Nice start, Squad. If anyone can come up with a cool centrepiece idea for me that'd be grand. I may just make a map and turn half the walls into func_illusionaries for giggles. :[

  • ⌐■_■
    • January 18, 2007 at 2:01 PM
    • #158

    [Blocked Image: http://img147.imageshack.us/img147/5190/tomatoslayer0004ih6.jpg]

    [Blocked Image: http://img154.imageshack.us/img154/7517/tomatoslayer0005dp5.jpg]

    [Blocked Image: http://img259.imageshack.us/img259/520/tomatoslayer0006ym4.jpg]

    [Blocked Image: http://img147.imageshack.us/img147/4734/tomatoslayer0007nv3.jpg]

    the name's going to change but im not sure to what.

  • st0lve
    • January 18, 2007 at 2:31 PM
    • #159

    Thats totally 1999! Where does all that red light come from?

  • hydeph
    • January 18, 2007 at 3:12 PM
    • #160

    the amazing texture...

    red~

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