Again I will warn you, this page will take quite awhile to load, I'm not going to make thumbnails for everything since that means double the workload when it comes to posting all this!
Right, the time has come for me to reveal my game creations past and present. I mentioned awhile ago that I had a load of work that has never been seen by anyone other than me and that I would sort it all out sometime, but alas I forgot and it kinda didn't happen. Thanks to the recent 'Post old maps/mods etc...' thread, it's sparked me into taking action finally, so I've been looking through shitloads of backup CDs to collect almost everything I've done upto this point (sadly there is a chunk missing since I lost 8GB of maps and other files during the imfamous HD crash of 2001. I've opted to create my own thread since there's over 200 images and it would kinda dominate the old work thread by a fair bit (I don't mean by quality, since I have nothing on most of you guys on here!). I'd also like to point out on that note that most of this stuff is by no means a representation of proffesional quality work, since I don't really have any interest in working in the industry anymore, I'd rather carry it on as a hobby as I have always done thus far...
I'm sure there's a load of you who sit here and think to yourself.. 'This D3ads.. he hangs around here telling people what's what, but what's he actually done?' Well now you're going to find out. I'm going to go through all my projects in date order as best I can and show you as much of it as I can, which mostly consists of maps since I'm primarily an advanced level designer. Everything was done for Goldsource, with the exception of the Quake 2 stuff I did.
Before I even got into HL mapping, I did mess about with Quake II mapping for awhile but to be honest I sucked complete ass and I deleted the stuff I did since it was rubbish! I owned a pirated copy of Half-Life for about a year before I accidentally installed a retail patch over it and fucked it up, thus I went out and bought the thing and have never looked back since.
Want to know more? Read on...
Project Phalanx
It's a miracle I even have any of this stuff still around, I happened to come across these images when I was looking through old floppy disc backups from school and I remember that I used the Internet there to upload data since I didn't have a home connection at the time. The actual project itself was the first thing I ever worked on, I was a n00b at the time and I came across a help wanted post on the old RUST forums from a certain Sarah Lovelace (who was actually female and hot btw) who needed help on a zombie mod for Half-Life. I thought to myself 'yay zombies!' without really caring about wether it would survive or not, suffice to say it did all fall apart in the end, since there was only me and two others on the project
There was a lot more stuff I had done but I lost it in the aforementioned HD crash, so this is your lot I'm afraid:
A couple of reskins I did to models made by one of the other members, the zombie looks a lot like the They Hunger one but this was before USS Darkstar had been released, let alone TH!
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A subway map (I have a certain fetish for Subways as you will notice as you look at other work). The textures were a horrid abominal attempt at copying the SOF1 detail-textures format, I think the base for the tiling was cardboard and boy does it show
Last shot is the overview, there was a lot more of this done of course but I failed to back it up!
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From here on I've mostly only worked on things alone...
Escalation
Everything I did for this was lost in the HD crash, so there's nothing for you to see unless Deraj has backups of the Mapfinger profiles (anyone remember that?) but I very much doubt it. It was basically just an SP mod where you played Barney and consisted of fighting blackops instead of grunts (this was before Opposing Force so I had the idea first..
). If I can find any stuff from it, I'll be sure to add it in.
Hostage Down
Escalation eventually died due to lack of interest coupled with the fact that after playing SOF I immediately got all excited about the prospect of making something similar for HL-SP, so Hostage Down was born. Because of the premise of counter-Strike, it was a little bit like CZ:DS (though this is years before CZ was even announced), nowhere near as high-quality but it played kinda the same just with reskinned default HL stuff. Some locations included were Brazil, Egypt, France and London. I built a rather awesome London Subway (D3ads's Subway Fetish Trivia, this one's #2 folks) but again along with everything else it was lost, so once again nothing to show you ![]()