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Palm Tree D:

  • Rick_D
  • December 25, 2006 at 5:02 AM
  • Rick_D
    • December 25, 2006 at 5:02 AM
    • #1

    There's probably a million palm trees out there but I made this for a mod-in-progress and figured I should share the love seeing as I have been helped so much by the mapcore forums and IRC, I felt it was about time to give something back.

    There's two models but I only rendered the one with the straight trunk. Polycount is around 600 max with 1 lod that drops it to around 300.

    Shitty Render -

    [Blocked Image: http://img249.imageshack.us/img249/6223/1tb0.jpg]

    Hammer shot with photoshopped sky () -

    [Blocked Image: http://img19.imageshack.us/img19/9336/untitled1zt5.gif]

    Download -

    http://rick.abort-n-stuff.com/rd_palms.rar

    Enjoy, I'd love to see how you put these to use, any nice shots I could put in my portfolio would be very welcome

  • SixThree
    • December 25, 2006 at 7:01 AM
    • #2

    Very nice!

    [Blocked Image: http://members.shaw.ca/sdunfee/barrington6nowatermark.jpg]

    Something stupid I threw together to see the trees I love them!

  • Rick_D
    • December 25, 2006 at 7:05 AM
    • #3

    I'm glad

    Map looks great btw ;D

    I just noticed the most disgusting seam in teh texture - time to fix it quickly

    [edit] Fixed the seam, same d/l link

  • Rick_D
    • December 25, 2006 at 3:50 PM
    • #4

    Ah that's a nice idea, I never paint in shadows enough - I really should start doing that <3

  • spine
    • December 25, 2006 at 7:49 PM
    • #5

    Nice work Rick

  • Singedrac
    • December 26, 2006 at 10:01 AM
    • #6

    i luv u palm tree

  • RA7
    • December 26, 2006 at 12:27 PM
    • #7

    DE_PALMTREE.....

  • Minos
    • December 26, 2006 at 3:15 PM
    • #8

    yeah, paint some shadows on the trunk.

    @ 63: what's a container doing in there ?

  • von*ferret
    • December 26, 2006 at 5:58 PM
    • #9

    I dont think painting shadows should be done anymore as a habit in gaming. Now with new technology in lighting and such. However I guess you guys are just enhancing it in source's engine.

    I did notice though that the bark texture seems kind of low res. Since its the part that the players are most likely to see 80% of the time close up, it should be higher res. Other then that a great job!

  • Rick_D
    • December 27, 2006 at 6:49 AM
    • #10

    Yeah the trunk really sucks, tbh - I should get around to bumping up that. Maybe I can just release some more

  • von*ferret
    • December 27, 2006 at 4:53 PM
    • #11

    dont get me wrong, I like ambient occlusion, but for a lot of projects I dont agree with it. For instance the trunk of the tree would not benefit from ambient unless you spread out the distance a ridiculous amount, and then you're stretching the idea of it. Furthermore what if a player walks up and uses a flash light on the area. It'll still be dark. I prefer ambient occlusion more on building facades, small details on detailed models. But I guess to each their own. either way the end result is all that matters, and in this case I like your palm tree!

  • Fergo
    • January 8, 2007 at 1:54 AM
    • #12

    Cool, but it needs some shadows ( on the trunk and the foliage ) as some members had suggested. The tree become too bright without them.

    And SixThree, very nice wheat farm ;D

    FeRgO

  • KoKo5oVaR
    • January 8, 2007 at 5:43 PM
    • #13

    where did you find that texture for the palmtree leaves btw, i searched the fucking interweb for 1 hour to find a decent one

  • Rick_D
    • January 8, 2007 at 6:00 PM
    • #14

    I searched for 3 hours lol.

    Here's a rar with about 4 or 5 plams in 3 psd's - I took the liberty of prepping them for textures but knock yourself out, hope it saves you some hassle ;D

    http://rick.abort-n-stuff.com/palms.rar

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