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DM_Marden (Lots of pics)

  • Ooghijmiqtxxa
  • December 16, 2006 at 6:52 AM
  • Skjalg
    • December 17, 2006 at 7:55 PM
    • #21
    Quote from MJ

    who cares where the green light comes from. It looks cool and gives it uniqueness. Some models of statutes would make it awesome.

    I just said I did and that color combination isnt really that unique.

  • OnboardError
    • December 18, 2006 at 3:41 PM
    • #22

    pretty nice bro good job.

  • Zacker
    • December 18, 2006 at 3:48 PM
    • #23

    The style is nice and so is the textures, but it's really too simple overall imo. I said it in your other thread and I will say it again. Your arches are nice, but except for those there is not much detail in this map.

  • hydeph
    • December 18, 2006 at 4:48 PM
    • #24

    your lights emit light from nothing, there's no bulb or fixture or anything, just a square emitting light....

  • Slackiller
    • December 18, 2006 at 8:38 PM
    • #25

    looks nice and clean

  • spine
    • December 19, 2006 at 11:55 AM
    • #26

    Nice work Oohgy!

    I did not know you had the mapping skils, great!

  • Ooghijmiqtxxa
    • December 20, 2006 at 8:09 AM
    • #27

    Thanks for the crits guys.

    The light sources are those blocks because they have the magical property of magic! I was just playing around with it and I thought that would be a good idea to try to keep the symbol thing going.

    I agree, the brush work is pretty simple. I'll make sure to give my next map more detail and work on the lighting more. Again, thanks for all the crits and I'm glad some of you like it. I'll take all this good advice and put it towards the next map.

  • Rick_D
    • December 20, 2006 at 5:13 PM
    • #28

    If you haven't released it for download, why not take the time to finish the map with the great suggestions people have given you?

    If it's a magic light, make the magic more apparent, some floating sprites etc. Don't just give up, but keep at it until you have something spotlight quality, please..

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