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Poke646: Vendetta

  • D3ads
  • December 5, 2006 at 2:45 PM
  • zeon
    • December 22, 2006 at 2:37 AM
    • #61

    Completed it. and i will give it 100% from my side! damn a nice work you've done here.. really amazing.

  • Term
    • December 22, 2006 at 9:13 AM
    • #62

    Hi guys and thanks for all the positive feedback. It's especially nice to see your work being welcomed by the many professionals hanging out here. I didn't find much time to check Mapcore for the past years, so I'm glad I could even retrieve my account info

    Quakis, the "sliding" bug you're talking about, could you give me some more info on that? The reason is, I experience it myself since I upgraded (!) my vid card late in the development process. None of the testers encountered any problems, though, so I thought it was a problem on my end. What kind of engine update did you say introduced this bug? I'd like to include some info about that in the upcoming FAQs on our website.

  • Campaignjunkie
    • December 22, 2006 at 10:10 AM
    • #63

    Quite good, though the laptop / keypad gameplay got a little stale after a while. There were some very nice setpieces though, my favorite being the low gravity reactor. I'll probably write up a review on Ten Four for it.

  • Quakis
    • December 22, 2006 at 10:50 AM
    • #64
    Quote from Term

    Quakis, the "sliding" bug you're talking about, could you give me some more info on that? The reason is, I experience it myself since I upgraded (!) my vid card late in the development process. None of the testers encountered any problems, though, so I thought it was a problem on my end. What kind of engine update did you say introduced this bug? I'd like to include some info about that in the upcoming FAQs on our website.

    It was that Half Life Engine update back in October. It happens to all goldsource games where the keyboard and mouse would stick and "lag" But I searched the steam forums and a temp-fix is to set the hl.exe processes to low priority.

    Either way I completed the mod and will hopefully review it on TAW sometime soon.

  • hamst3r
    • December 24, 2006 at 3:59 AM
    • #65

    Amazing stuff. Loved the original, and loved this one just as much. Great use of textures and brushwork, made me say wow a couple of times. Good enough to play again some time. Greart work.

  • st0lve
    • December 24, 2006 at 12:26 PM
    • #66

    Probably something wrong with my new gfx card (as in too new?), since tons of sprites for me turn up with a black outline.

  • MJ
    • December 28, 2006 at 1:05 PM
    • #67

    + best textures and lighting seen in HL

    + nice puzzles

    + great designs/details

    + great prop placements

    + added music / voice

    - AI dumb

    - keycard idea is old by now

    - didn't like how it ended

    - silence during credits (no music)

    - short

    i give it 7/10

    bring this to source already!

  • PhilipK
    • December 28, 2006 at 1:54 PM
    • #68

    Just played a little bit now but the visuals and overall quality feel is very impressive. Can't believe it's actually HL1 sometimes.

  • D3ads
    • December 28, 2006 at 5:37 PM
    • #69
    Quote from MJ

    + best textures and lighting seen in HL+ nice puzzles

    + great designs/details

    + great prop placements

    + added music / voice

    - AI dumb

    - keycard idea is old by now

    - didn't like how it ended

    - silence during credits (no music)

    - short

    i give it 7/10

    bring this to source already!

    Display More

    Uhhh.. it should be the same music as the intro? I agree with you on the other points too, I thought the ending was rather lame

  • MJ
    • December 29, 2006 at 12:57 PM
    • #70

    hmm it was silent for me during the credits..

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