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Black Mesa Source is back

  • skdr
  • November 29, 2006 at 2:17 PM
  • skdr
    • November 29, 2006 at 2:17 PM
    • #1

    http://www.blackmesasource.com

    I mean look at the media page, WOW!

  • Zacker
    • November 29, 2006 at 3:14 PM
    • #2

    Yeah it's good stuff. I really like the way that they kept the old HL style and yet added a modern level of detail.

  • Thrik
    • November 29, 2006 at 4:03 PM
    • #3

    Fucking

  • Dennispls
    • November 29, 2006 at 4:13 PM
    • #4

    hmm guess im spoiled cause im not impressed

  • D3ads
    • November 29, 2006 at 5:01 PM
    • #5
    Quote from Dennispls

    hmm guess im spoiled cause im not impressed

    What are you, some kind of idiot? There's no way you can fail to be impressed really, they've done a top-notch job so far and I dare say we'll be amazed even further once media release #2 makes it's way to us.. before the end of the year. It's like Christmas is here already *weeps*

  • kleinluka
    • November 29, 2006 at 5:06 PM
    • #6

    this is indeed very awesome. cant wait

  • Grinwhrl
    • November 29, 2006 at 5:13 PM
    • #7

    Yeah its looking very good, looking forward to it.

  • Kilrogg
    • November 29, 2006 at 5:24 PM
    • #8

    I'm surprised by the quality of their music.

  • R_Yell
    • November 29, 2006 at 5:52 PM
    • #9

    Very nice, I wonder how long are their compile times with those low lightmap scales he he. Hope they aren't trying to convert the full game before release, because that would take an insane amount of time.

  • dissonance
    • November 29, 2006 at 7:55 PM
    • #10

    because they hunt in packs, lol.

    between this an insurgency, i dont think im going to have time to play ep2 or crysis. :/

  • teeluu
    • November 29, 2006 at 8:13 PM
    • #11

    Well, all i can say is - this is how it should be done. I think i'll play HL trough once more (in case this one sees a daylight some day)

  • JeanPaul
    • November 29, 2006 at 8:38 PM
    • #12

    Glad you guys like it.

  • Furyo
    • November 29, 2006 at 9:27 PM
    • #13

    Top notch work indeed.

  • Thrik
    • November 29, 2006 at 9:29 PM
    • #14
    Quote from Dennispls

    hmm guess im spoiled cause im not impressed

    I think you're in the wrong community, bitch.

  • teeluu
    • November 29, 2006 at 9:43 PM
    • #15
    Quote from Thrik

    I think you're in the wrong community, bitch.

    Well, tbh it wasn't THAT amazing, still very nice indeed.

  • dissonance
    • November 29, 2006 at 10:07 PM
    • #16
    Quote from JeanPaul

    Glad you guys like it.

    you're working on lamda core?PLEASE tell me you got rid of that jumping puzzle.

  • JeanPaul
    • November 29, 2006 at 10:11 PM
    • #17
    Quote from dissonance

    you're working on lamda core?PLEASE tell me you got rid of that jumping puzzle.

    No, I havent. I plan on really exapnding that area, while making it entertaining, as it seems that you didnt find the original that entertaining.

  • hamst3r
    • November 29, 2006 at 10:31 PM
    • #18

    I just actaully saw this yesterday on phl, looks like some amazing work.

  • ReNo
    • November 29, 2006 at 10:37 PM
    • #19

    Wow, extremely nice work all round! A well deserved pat on the back to all involved; I'm getting a lot more excited about playing through a modernised HL1 than I thought I would

  • Bic-B@ll
    • November 30, 2006 at 3:54 AM
    • #20

    i saw it on the digg front page

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