Agreed @Pampers, in general is like that for digital creatives I think.
But I was wondering if there was starting to be some agreed common fundamentals principles. like in web design grids or colour theory are things that won't go out of date because of technology.
There's a lot to be excited at the moment but feels like you either make maps for CS/HL2 or make a game in UE4/Unity. I didn't have a decent computer when Crysis 2 had a scene, and I don't think people got interested in FC4.