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dod_rive screenies (WIP)

  • Furyo
  • October 15, 2006 at 10:51 PM
  • L4zy
    • October 20, 2006 at 1:13 PM
    • #21

    miserable quality. I recommend to recreate this tex.

  • Furyo
    • October 20, 2006 at 1:28 PM
    • #22

    Any texture artist want to whip one up, I'll gladly use it. I'm not a texture artist.

  • OrnateBaboon
    • October 20, 2006 at 2:51 PM
    • #23

    Like it so far

    Something that I think could be added to make things look more interesting would be lights. Adding some to the buildings, and on lamp posts would vary things a bit. Recompiling a few of the window models so that they have a light texture would also be a very nice feature.

    Some unique building types would be a bonus (barn, farmhouse, church, graveyard, etc) env_smoke coming from the chimneys, some leaves on the ground, telephone poles, wires, some rain and thunder soundscapes might fit as well.

    What type of buildings/structures are the capture points? Do you have any pics of these?

  • Furyo
    • October 20, 2006 at 4:00 PM
    • #24
    Quote

    Something that I think could be added to make things look more interesting would be lights. Adding some to the buildings, and on lamp posts would vary things a bit. Recompiling a few of the window models so that they have a light texture would also be a very nice feature.

    Those are good ideas, although I have yet to come up with good ideas that respect the overall idea that the village doesn't have any commodities (power, tap water, phone lines) as was commonly the case throughout France until the Marshall Plan came in effect. Very good idea on the windows, I'll look into it.

    Quote

    Some unique building types would be a bonus (barn, farmhouse, church, graveyard, etc) env_smoke coming from the chimneys, some leaves on the ground, telephone poles, wires, some rain and thunder soundscapes might fit as well.

    I only showed screenies of one area, but there is a barn, a church and a graveyard, as well as larger houses that I consider farm houses. I had smoke coming from the chimneys at one point, which I took away for performance reason, before all the fog was added. I'll have to see how many I can put back in. I'd only put them in closed buildings so I won't have to have an indoor chimney with fire as well etc.

    I have a roots overlay for all my trees, but will add some leaves too. I don't want to add telephone polls in what should remain a very rural area. Thunder soundscapes would be a nice touch, but I was under the impression the sound itself didn't exist, and putting in a custom one would cause bugs. I'll have to read more about that though.

    Capture points are the bridge I posted, an island in the middle of the river and a tree that's been hit by a shell, making a nearby bridge (opposite of the one I posted) collapse. The two "spawn" flags aren't linked to any particular architecture. Basically the only flag with a roof over its head is the bridge you see in these pics.

  • OrnateBaboon
    • October 20, 2006 at 4:29 PM
    • #25

    The thunder soundscapes are already there. For an idea of the sound I am thinking of, listen to de_aztec (though imagine things without the chirping crickets). Very atmospheric.

    I tried to do rain on a dod map, but couldn't get it to work.

  • Furyo
    • October 20, 2006 at 5:16 PM
    • #26

    Ah I forgot to comment the rain. I did have that (func_precipitation) but the laser rain really doesn't do it for me. I chose to go for a very foggy "just about to rain" setting in the end

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