1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Job Postings

FPS in SoCal – DESIGNER (Lead Level)

  • DigitalMedia
  • September 1, 2006 at 1:00 AM
  • DigitalMedia
    • September 1, 2006 at 1:00 AM
    • #1

    Digital Artist Management is currently assisting a high profile Orange County game development studio in their search for a solid Lead Level Designer for a new original First Person Shooter franchise for the next generation consoles. This group already employs a solid designing staff, but they are looking for a few more additions to ensure it remains second to none.


    This Southern California developer is located in a prime beach area. They are committed to supplying its team with the best resources available as well as providing excellent salaries, bonuses, benefits and relocation assistance (if necessary).


    This Lead Level Designer will play a significant role in executing the vision of this next generation IP.

    DESIGNER (Lead Level)

    Responsibilities & Requirements

    • Must have 3 years of industry level design experience using world-building tools and/or 3DStudioMax or Maya.

    • Ability to direct, supervise, and mentor a team of Level Designers

    • Collaborating with Lead Designer and Design team to define and refine game-play mechanics.

    • Ability to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, control systems, and asset inventories

    • Design, model, texture, and light 3D architectural, game-play-rich environments.

    • Triggering and placing entities (such as enemies, movers, and objects) to create fun, absorbing game-play

    • Skilled in roughing out world geometry, camera paths, and lighting using 3D world-building tools to the extent that the Environment Art team can then embellish what is there to create levels that are both visually stunning and conducive to good game-play.

    • Coordinating and mentoring the creative efforts of other project level designers.

    • Assist with the scripting of game-play entities and events.

    • Ability to resolve game-play and production issues

    • Collaborate closely with project artists to create visually stunning environments

    • Knowledge of the development process from concept to final product release.

    • Maintain knowledge of game features and technologies, as they pertain to game-play implementation and level optimizations

    Skills & Pluses

    • Art skills

    • Scripting experience

    • Degree in Architecture

    If you are interested in this position, please submit your resume in Word format to:


    Candace Walker

    [email protected]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    Conflig
    September 10, 2026 at 7:01 PM
  2. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  3. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™