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UBCS Mod [HL2] Looking For MAPPERS

  • UBCS Mod
  • August 30, 2006 at 11:38 PM
  • UBCS Mod
    • August 30, 2006 at 11:38 PM
    • #1

    Hi All,

    Red Spider here from the UBCS HL2 Mod. We're currently looking for 2 or 3 experienced mappers to join our team.

    If your interested please give me a shout, my contact details are at the bottom of this post. Below i have post some info about teh mod and some pics of our progress.

    Thanks in advance

    About The Mod:

    All you Half Life 2 maniacs out there, Get ready for a change in your gaming. Soon to be released is the all new Half Life 2 mod based upon your favourite horror game, Resident Evil. This mod brings to you a whole new experience to kickin zombie ass!

    With this Unmissable Experience you will be up against all your favourite smiling faces of Resident Evil, Some of these include:

    Zombies

    Lickers

    Crows

    and my personal favourite, the Dobermans - with a taste for your flesh!

    ...as well as many more not so friendly mutants.

    And what better place for you to encounter these creatures than in their home environment. You will be playing in highly detailed, interactive maps which have been made as accurate as possible for your enjoyment. Based on locations from the films and games. Some of the maps include:

    The Hive

    Raccoon Police Department

    Umbrella Labs

    Raccoon City School

    Hive Mansion

    ...and many more!

    For screenshots of our maps, renders, and more, Please visit our media section.

    In this amazing new mod, You play a UBCS squad member, sent in to Raccoon City to assist the RPD in exterminating the Zombies and controlling the spread of the T-Virus. You and your team will often find yourself heavily out numbered, Fighting your way through hordes of zombies as you search key locatons as you desperatly try to find and rescue those still left alive and attempt to contain the spread of the T-Virus.

    But be warned this mod is not for those without nerves, Beginers beware, beacuse i hope you have guts to Share !

    Game Modes:

    Although UBCS is an online multiplayer mod, it presently offers two different game modes.

    Objective Based:

    The objective based game mode provides the UBCS team with certian objectives which they must complete in order to win the round. However, while the UBCS team tries to complete their objective(s), they will be facing waves of the undead, lickers, dobermans and many more - all of which are playable characters... While we want to keep most of the mods features as a surprise, we will be releasing bits of information with our monthly updates.

    Containment:

    The Containment mode is for all out carnage, the sole objective - for the UBCS team to destroy all the undead, lickers, dobermans, and anything else infected with the T-Virus before they can escape Raccoon City, May the carnage begin!

    Media:

    Raccoon Police Department:

    [email protected]

    Email: [email protected]

    Website: http://www.ubcs-mod.net

    Mod DB: http://mods.moddb.com/6513/

    Best Regards,

    Red Spider

  • Ducky Paterson
    • August 31, 2006 at 1:34 AM
    • #2

    hmmmmm. im kinda getting sick of zombie mods but i wish you the best of luck. :wink:

  • UBCS Mod
    • August 31, 2006 at 2:07 AM
    • #3
    Quote from Ducky Paterson

    hmmmmm. im kinda getting sick of zombie mods but i wish you the best of luck. :wink:

    This is NOT your "run-of-the-mill" zombie mod

  • leileilol
    • September 1, 2006 at 5:10 AM
    • #4

    Yeah, it's a Resident Evil zombie mod. Rather original there!

  • Dennispls
    • September 1, 2006 at 9:13 AM
    • #5

    Who gives a bloody fuck

    You like it or you don't

    stop whining about originiality since thats hard to see anyway in the modscene

    I wish you people the best of luck

  • Rick_D
    • September 3, 2006 at 2:58 PM
    • #6

    can't wait for it to be finished, get texture artists also.

  • UBCS Mod
    • September 3, 2006 at 3:59 PM
    • #7

    Thanks for your feedback (those that where able to post it constructivly :roll: )

  • Dodger
    • September 3, 2006 at 5:10 PM
    • #8

    I'm a shithead.

  • Rick_D
    • September 4, 2006 at 1:22 PM
    • #9

    nice one nexus, that was helpful shithead

  • alexroyce
    • September 5, 2006 at 4:44 AM
    • #10

    Models renders and Hammer maps with little to no custom content, and definetly no custom models/code/gfx ingame. That about sums up 95% of HL2 mods.

  • ⌐■_■
    • September 5, 2006 at 12:11 PM
    • #11

    Oh yeah, that's really constructive too. Every MOD has to start somewhere, right?

    Thanks for nothing mate.

  • alexroyce
    • September 5, 2006 at 7:46 PM
    • #12
    Quote from killertomato

    Oh yeah, that's really constructive too. Every MOD has to start somewhere, right?Thanks for nothing mate.

    I agree but what im saying is thats the level of completion nearly all HL2 mods stay at. For some reason few modellers can skin/UV their stuff which means more people are needed, and then people cant figure out how to get the model ingame so progress just stops.

  • UBCS Mod
    • October 1, 2006 at 10:47 PM
    • #13

    Still looking for skilled mappers.

    If your interested gimme a shout on msn: [email protected]

    thx

  • von*ferret
    • October 1, 2006 at 10:56 PM
    • #14

    Unless you're interested or have some _Constructive_ and _CIVIL_ comments to make, dont post.

  • csharp
    • October 1, 2006 at 11:17 PM
    • #15

    If i remember right, the t-virus is violet, not blue and here comes another RE mod for hl2, can someone even finnish one of these? I want to play good old resident evil games on a new platform, so i hope that you can actually finish this mod, good luck

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