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Hsien-Ko

  • leileilol
  • August 8, 2006 at 9:45 AM
  • leileilol
    • August 8, 2006 at 9:45 AM
    • #1

    ok i'll try here. most of you probably know who i am so anyway, maybe this place might be actually useful for getting critiques, so POOOOOOOOOP:

    http://www.planetgargoyle.com/models/leilei/front.png

    http://www.planetgargoyle.com/models/leilei/back.png

    http://www.planetgargoyle.com/models/leilei/side.png

    http://www.planetgargoyle.com/models/leilei/qtr.png

    http://www.planetgargoyle.com/models/leilei/body.jpg

    http://www.planetgargoyle.com/models/leilei/qtrback.png

    http://www.planetgargoyle.com/models/le ... rtorso.png

  • KoKo5oVaR
    • August 8, 2006 at 12:44 PM
    • #2

    yayy man, that's a really good low poly character, i really like that. You managed to get the same style in 3d very well, just one thing tho, i think you could use more saturated colors and direct shadows for the render, if it's not intended to be ingame

  • leileilol
    • August 8, 2006 at 8:10 PM
    • #3

    she's intended for ut2k4 actually

    i forgot to mention the polycount, she's around 3000 triangles

    i'm just snagged at the skin. the face still looks weird to me

  • Sindwiller
    • August 14, 2006 at 4:17 PM
    • #4

    Nihao!

    Looks very neat. Actually, i thought you make that character for OpenArena. UT2k4 is cool too, but a bit outdated IMHO

    Wfr, Sindwiller

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